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OLM 20140611B The Prime Factors
Posted By: Taper_Mike In Response To: OLM 20140611B The Prime Factors (Jason Lee)
Date: Thursday, 12 June 2014, at 2:53 a.m.
The Dilly Builders vs. The Prime Factors
Click any move to see the position.Game 1 9-away, 9-away Dilly Builders: 51S-54S-42P-61P-33A-F-C-P
Game 2 8-away, 9-away Prime Factors: 52S-64H-62U-41P-21$-41U-F-N-42P-52C-C-T-41P-31P-31H-32H-F-22N-51S-X-11n-31H-52U-F-R-P
Game 3 8-away, 7-away Prime Factors: 64S-61P-52U-51H-44P-41A-42H-51S-N-55M-64H-N-F-N-43H-F-C-P
Game 4 7-away, 7-away Dilly Builders: 63S-42H-41S-61$-41H-54@-55A-F-N-32C-F-32D-55H-42E-32O-61H-43U-63O-53E-65S-21K-63H-N-52U-54R-N-42X-F-C-P
Game 5 7-away, 6-away Prime Factors: 63S-62X-51U-44I-53-21C-55P-F-C-P
Game 6 7-away, 5-away Dilly Builders: 54S-55A-F-N-63H-4-C-T-43H-2-65O-F-61E-21H-32C-42P-63R-32D-42S-41O-33P-22J-52H-32B-53S-64R-61A-31n-62j-44J-64-41d-65B-31J-61-41N-410-113-113-43R-41B-42D-421-62a-31B-62R-66-31
Game 7 7-away, 1-away, Crawford Prime Factors: 61P-21$-51S-43C-55
White is The Dilly Builders
score: 2
pip: 1579 point match
Crawfordpip: 154
score: 8
Blue is The Prime FactorsXGID=-aa--BD-B--AcD---cbeA---A-:0:0:-1:55:2:8:1:9:10 Blue to play 55 E (Each) = 23/13, 6/1*(2)
I looked at three plays.
- a (attack) = 7/2(2), 6/1*(2)
- B (Both) = 23/8, 13/8
- E (Each) = 23/13, 6/1*(2)
I quickly dismissed B. I would consider it more seriously if we could escape both our rear checkers. Even then, hitting and making the 1pt would probably be my choice.
The attacking play “a” deserved a bit more attention. We have 10 checkers in the zone, so one dance is all we might need to have things turn grave for the Dillies. I saw three problems with attacking.
- The Dillies have made their 5pt. That counts for a lot in the way of blitz defense.
- The Dillies would have 15 rolls to anchor on our 5pt. Were that to occur, we would have 4 semi-dead checkers planted behind their anchor, and slim prospects for forming any structure in front of it.
- The biggest problem is that blitzing is not the right game plan for us. A blitz gains much of its equity from the gammons it wins. At a DMP-like score, we do not gain by those gammons. We get all the downside that comes when you risk a blitz, but only half of the upside.
That left E. It gains a tempo, and allows us to escape with one checker. Making the 1pt is not entirely a waste. Since the Dillies own our 5pt, we need to shift away from a priming game plan anyway. Making points behind their anchor, and playing tactically to get a hit, should be one of our plans in this position. The other is to race, a strategy that also fits with play E.
Mike
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