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BGonline.org Forums
Evaluation (XGR++), analysis and variants
Posted By: Timothy Chow In Response To: Evaluation (XGR++), analysis and variants (mochy)
Date: Thursday, 19 June 2014, at 10:02 a.m.
Nice problem! Blue loses more gammons than I expected by staying back, making this a trickier problem than I expected. At DMP, it is clear to stay back in all your variants, but look for example at what happens in your original position if we change the score to 4a5a:
White is Player 2
score: 0
pip: 1015 point match pip: 145
score: 1
Blue is Player 1XGID=----BBCAB---bB---cBec-b-A-:0:0:1:61:1:0:0:5:4 Blue to play 61
1. XG Roller++ 24/18 6/5 eq: -0.728
Player:
Opponent:25.32% (G:1.81% B:0.02%)
74.68% (G:4.20% B:0.05%)2. XG Roller++ 24/18 8/7 eq: -0.733 (-0.005)
Player:
Opponent:25.21% (G:1.83% B:0.02%)
74.79% (G:4.11% B:0.05%)3. XG Roller++ 13/7 6/5 eq: -0.770 (-0.042)
Player:
Opponent:32.33% (G:4.55% B:0.13%)
67.67% (G:19.55% B:0.28%)eXtreme Gammon Version: 2.10, MET: Kazaross XG2
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