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PR against XG vs. live PR

Posted By: Keene
Date: Friday, 11 July 2014, at 5:18 p.m.

In Response To: PR against XG vs. live PR (John O'Hagan)

I would agree with this statement of effect, however this does imply that your PR playing XG is flawed towards playing from behind.

Perhaps the solution to find a true or 'real' PR is for XG to have the ability to play to random different skill levels. Specifically, having a 'Real PR XG' mode (or some other naming that would identify it), where XG plays to a varying predetermined PR that would more commonly reflect a Novice, Advanced or Open player, depending on how you want to measure your 'Real PR'. There are many inherent problems with designing that, however, thats a real world application problem. Today, I speak in philosophies.

K

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