Getting the two rear checkers in the best spot to race from, while it's not too dangerous, is perhaps the theme. XG wants to leave the back split so it buttons up the front.
| 1. | Rollout1 | 24/21 8/6 | eq: -0.416 |
| Player: Opponent: | 40.95% (G:12.91% B:0.88%) 59.05% (G:16.80% B:1.13%) | Conf.: ± 0.012 (-0.428...-0.404) - [100.0%] Duration: 2 hours 04 minutes |
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| 2. | Rollout1 | 24/22 8/5 | eq: -0.450 (-0.034) |
| Player: Opponent: | 39.35% (G:11.80% B:0.75%) 60.65% (G:13.43% B:0.95%) | Conf.: ± 0.012 (-0.462...-0.438) - [0.0%] Duration: 2 hours 01 minute |
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| 3. | Rollout1 | 24/21 6/4 | eq: -0.464 (-0.048) |
| Player: Opponent: | 39.77% (G:11.44% B:0.59%) 60.23% (G:15.93% B:1.47%) | Conf.: ± 0.013 (-0.477...-0.451) - [0.0%] Duration: 2 hours 23 minutes |
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| 4. | Rollout2 | 24/21 13/11 | eq: -0.509 (-0.094) |
| Player: Opponent: | 38.98% (G:11.93% B:0.75%) 61.02% (G:15.80% B:1.40%) | Conf.: ± 0.017 (-0.526...-0.492) - [0.0%] Duration: 1 hour 02 minutes |
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| 5. | Rollout2 | 24/22 6/3 | eq: -0.540 (-0.125) |
| Player: Opponent: | 37.64% (G:10.51% B:1.00%) 62.36% (G:13.48% B:1.16%) | Conf.: ± 0.018 (-0.559...-0.522) - [0.0%] Duration: 58 minutes 33 seconds |
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| 6. | Rollout2 | 13/8 | eq: -0.562 (-0.146) |
| Player: Opponent: | 37.37% (G:11.62% B:0.90%) 62.63% (G:15.32% B:1.22%) | Conf.: ± 0.018 (-0.580...-0.544) - [0.0%] Duration: 1 hour 04 minutes |
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| 7. | Rollout2 | 6/1* | eq: -0.574 (-0.158) |
| Player: Opponent: | 36.95% (G:12.05% B:0.45%) 63.05% (G:15.51% B:1.99%) | Conf.: ± 0.018 (-0.592...-0.556) - [0.0%] Duration: 1 hour 07 minutes |
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| 8. | Rollout2 | 24/22 13/10 | eq: -0.626 (-0.210) |
| Player: Opponent: | 35.81% (G:10.80% B:0.69%) 64.19% (G:14.74% B:1.19%) | Conf.: ± 0.019 (-0.644...-0.607) - [0.0%] Duration: 51 minutes 31 seconds |
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1 2592 Games rolled with Variance Reduction. Dice Seed: 76968175 Moves: 3-ply, cube decisions: XG Roller Search interval: Huge
2 1296 Games rolled with Variance Reduction. Dice Seed: 76968175 Moves: 3-ply, cube decisions: XG Roller Search interval: Huge
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