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RO & comments

Posted By: Ian Dunstan
Date: Saturday, 30 August 2014, at 3:27 a.m.

In Response To: Tricky play? DMP (Ian Dunstan)





White is Player 2

score: 0
pip: 122
1 point match
pip: 151
score: 0

Blue is Player 1
XGID=--a-B-CBB-A-cC---c-d--dB--:0:0:1:63:0:0:0:1:10
Blue to play 63

1.Rollout113/10 13/7eq: +0.201
Player:
Opponent:
60.05% (G:15.42% B:1.62%)
39.95% (G:14.38% B:1.87%)
Conf.: ± 0.005 (+0.196...+0.206) - [100.0%]
Duration: 31 minutes 03 seconds
2.Rollout113/4eq: +0.138 (-0.063)
Player:
Opponent:
56.88% (G:15.00% B:1.58%)
43.12% (G:14.49% B:2.02%)
Conf.: ± 0.005 (+0.133...+0.143) - [0.0%]
Duration: 28 minutes 06 seconds
3.Rollout213/7 6/3eq: +0.117 (-0.084)
Player:
Opponent:
55.86% (G:15.16% B:0.83%)
44.14% (G:15.56% B:0.81%)
Conf.: ± 0.007 (+0.111...+0.124) - [0.0%]
Duration: 1 minute 19 seconds
4.Rollout213/7 10/7eq: +0.099 (-0.102)
Player:
Opponent:
54.93% (G:14.85% B:0.70%)
45.07% (G:12.28% B:0.54%)
Conf.: ± 0.007 (+0.092...+0.106) - [0.0%]
Duration: 1 minute 13 seconds
5.Rollout213/10 8/2* eq: +0.050 (-0.151)
Player:
Opponent:
52.48% (G:15.11% B:0.66%)
47.52% (G:17.33% B:1.05%)
Conf.: ± 0.006 (+0.044...+0.056) - [0.0%]
Duration: 1 minute 17 seconds
6.Rollout210/7 8/2* eq: -0.015 (-0.216)
Player:
Opponent:
49.26% (G:13.58% B:0.58%)
50.74% (G:17.01% B:0.97%)
Conf.: ± 0.006 (-0.021...-0.009) - [0.0%]
Duration: 1 minute 15 seconds
7.Rollout223/20 8/2* eq: -0.060 (-0.261)
Player:
Opponent:
47.00% (G:13.50% B:0.56%)
53.00% (G:23.74% B:1.75%)
Conf.: ± 0.005 (-0.065...-0.055) - [0.0%]
Duration: 48.0 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 943769
Moves: 3-ply, cube decisions: XG Roller
Search interval: Huge

2 Truncated at 11 moves using XG Roller.
216 Games rolled with Variance Reduction.
Dice Seed: 943769
Moves and cube decisions: 3-ply Red

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

I spent a few minutes thinking about this one otb and rather refreshingly, I got it right. I thought I would post it since I found it difficult and I also thought it would be interesting to see if I had made the right play for the right reasons.

My thinking otb was very similar to what Neil wrote (in particular). Furthermore, bringing two down from the mid adds more checkers to the zone immediately in case making the 5pt doesn't happen easily and a blitzing approach becomes better.

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