1. | Rollout1 | 8/4 7/4 | eq: -0.710 |
| Player: Opponent: | 40.94% (G:18.15% B:2.43%) 59.06% (G:22.92% B:1.92%) | Conf.: ± 0.019 (-0.729...-0.690) - [100.0%] Duration: 22 minutes 35 seconds |
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2. | Rollout1 | 22/15 | eq: -0.798 (-0.089) |
| Player: Opponent: | 38.38% (G:14.40% B:2.07%) 61.62% (G:22.59% B:1.40%) | Conf.: ± 0.017 (-0.815...-0.781) - [0.0%] Duration: 24 minutes 57 seconds |
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3. | Rollout1 | 22/18 8/5 | eq: -0.871 (-0.162) |
| Player: Opponent: | 38.08% (G:15.13% B:2.01%) 61.92% (G:23.94% B:1.83%) | Conf.: ± 0.019 (-0.891...-0.852) - [0.0%] Duration: 25 minutes 15 seconds |
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4. | Rollout1 | 8/1* | eq: -0.960 (-0.250) |
| Player: Opponent: | 36.07% (G:15.04% B:1.42%) 63.93% (G:23.82% B:1.80%) | Conf.: ± 0.020 (-0.979...-0.940) - [0.0%] Duration: 26 minutes 12 seconds |
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5. | Rollout1 | 8/5 8/4 | eq: -1.000 (-0.290) |
| Player: Opponent: | 36.65% (G:14.70% B:2.37%) 63.35% (G:26.44% B:2.01%) | Conf.: ± 0.000 (-1.000...-1.000) - [0.0%] Duration: 23 minutes 31 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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It never would have occurred to me to give up that sweet sweet block on the bar point and leave a shot to do it.