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BGonline.org Forums
Suggested Idea for Performance Grading
Posted By: Coolrey In Response To: Suggested Idea for Performance Grading (Rick Janowski)
Date: Sunday, 5 October 2014, at 1:58 p.m.
I think it is a great pastime to enumerate all the possibilities for rating backgammon players according to their average or latest PR performances.
I don't think it is particularly applicable to do it based on someone's last 10 matches. For instance I was overconfident, (believe it or not), during the 2 years after setting a record for ABT points in one year. I stopped studying figuring that I knew it all. 3 years of losing and low MWP, opened my eyes, and I got back to the computer.
I played a 4.02 in a recent final. Then I hooked up my new computer and installed GG, and played a random person that invited me who was rated 1800+. My own rating there has been around 1850 for some time. I wanted to get my computer set up to record and import/export positions. I had lost a match to Howard Markowitz there, in the monthly circuit, and wanted to analyze but was unable. Evidently I got it squared away, for I was able to import and analyze the match vs the random 1800 player.
He played over 10, I managed 2.44. I got crushed again!
However, attention to detail and study have helped me to play better this year and have good success on the tour. Before the Capital Classic, though, I had won only 52% of my matches!
I have long contended that people playing 2-3 PR have some trouble winning even though they are playing excellently because:
They are not stealing enough points from their opponents.
To steal, you have to send the cube when the bot would not. To be successful stealing you have to know your customers, for you will NOT steal anything from Malcolm Davis, Ed O., or Neil Kazaross. (They know their shit).
The "winning zone" exists in the range of 4.0 to 5.5, in my opinion. Not that one should strive to always play in that range... But you will win more matches and tournaments there, it seems to me. Petko Kostadinov is a GREAT player and he has shaken his head in disbelief when my opponents have passed 4 or even 8 cubes that he, or XG, would never consider sending.
The problem is, and has always been, that while this is a skill that intuitive players can exploit, the bots merely downgrade your performance if you use it.
I contend that that there ought to be a bonus if you "plunder" an opponent with your blunder. Many players have recognized this situation, but the bots cannot interpret intent any better than someone reading an email can interpret tone.
I will continue to get caught stealing by the bots, and will probably never reach an M3 level or whatever. I still might get some giant votes though, lol.
While we are on the subject of rankings, I think if you do this then....
M1 sounds better than M3. #1 should be the top dog, not number 3. Master third class should be lower than Master first class.
Being a grand master or super grand master would be cool... But don't be surprised if someone like Akiko, playing in the winning zone, kicks your ass OTB.
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