Is this the position you refer to? Maybe I have understand something wrong as here 66 seems to be better than 21:
1. | Rollout1 | 7/4 | eq: -1,000 |
| Player: Opponent: | 0,02% (G:0,00% B:0,00%) 99,98% (G:0,00% B:0,00%) | Conf.: ± 0,000 (-1,000...-1,000) - [20,0%] Duration: 1,3 seconds |
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2. | Rollout1 | 7/5 3/2 | eq: -1,000 |
| Player: Opponent: | 0,02% (G:0,00% B:0,00%) 99,98% (G:0,00% B:0,00%) | Conf.: ± 0,000 (-1,000...-1,000) - [20,0%] Duration: 1,2 seconds |
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3. | Rollout1 | 6/5 6/4 | eq: -1,000 |
| Player: Opponent: | 0,01% (G:0,00% B:0,00%) 99,99% (G:0,00% B:0,00%) | Conf.: ± 0,000 (-1,000...-1,000) - [20,0%] Duration: 1,3 seconds |
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4. | Rollout1 | 6/4 3/2 | eq: -1,000 |
| Player: Opponent: | 0,01% (G:0,00% B:0,00%) 99,99% (G:0,02% B:0,00%) | Conf.: ± 0,000 (-1,000...-1,000) - [20,0%] Duration: 0,9 second |
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5. | Rollout1 | 7/6 3/1 | eq: -1,000 |
| Player: Opponent: | 0,01% (G:0,00% B:0,00%) 99,99% (G:0,03% B:0,00%) | Conf.: ± 0,000 (-1,000...-1,000) - [20,0%] Duration: 1,1 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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Regarding the position that I posted I suppose the best rolls would be 11 and 22 that save the gammon in all cases. As worst I would expect to be any rolls that are not doubles and at the same time do not fill the gaps of 5 and 4 points. 13 should be the worst or at least equal to the worst rolls.