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Rollout + follow-up question
Posted By: Tenland In Response To: Trivial 62 to play ;) (Tenland)
Date: Friday, 7 November 2014, at 3:57 p.m.
White is Player 1
score: 0
pip: 150Unlimited Game pip: 153
score: 0
Blue is Player 2XGID=-aa--BCBC---cC---bce-A--A-:0:0:-1:62:0:0:0:0:10 Blue to play 62
1. Rollout1 24/16 eq: -0,554
Player:
Opponent:37,40% (G:8,19% B:0,35%)
62,60% (G:20,48% B:0,70%)Conf.: ± 0,016 (-0,570...-0,538) - [94,7%]
Duration: 11 minutes 17 seconds2. Rollout1 23/15 eq: -0,571 (-0,017)
Player:
Opponent:36,59% (G:9,04% B:0,32%)
63,41% (G:19,28% B:0,77%)Conf.: ± 0,014 (-0,585...-0,557) - [5,3%]
Duration: 11 minutes 05 seconds1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
Publishing this already since I didn't want to discuss the other options, and between 24/16 and 23/15, you could guess what was played otb, and what is the best play.
Two reasons I came up with are that 1. after 24/16, only 66 hits from the 21 point (otherwise 65 does, that's one more number and a lame roll otherwise) and 2. when we come out, we slot a (very advanced) "anchor" - if left alone 4 numbers make it after 24/16, but only 2 after 23/15.
Can you rationalize other reasons why this is the dead obvious play? ;)
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