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BGonline.org Forums
When in doubt, hit and make the 5pt and pay later and make the DMP play
Posted By: Casper Van der Tak In Response To: When in doubt, hit and make the 5pt and pay later and make the DMP play (Timothy Chow)
Date: Saturday, 15 November 2014, at 2:12 a.m.
I would play safe with 10/7 because the other plays to leave so many shots (17 or 15) that will cost us our race lead. It is a tough play, because we give up flexibility and it is not so clear what we are going to do next after 10/7.
6/3* and 7/5 6/5 have the advantage of creating a threat against the back checker and leaving the shot while White has no spares in place yet, so any of these plays might be right, but I'll dodge the immediate danger.
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