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Keith count fails this cube hard

Posted By: grant Hoffman
Date: Tuesday, 9 December 2014, at 10:24 p.m.

In Response To: Keith count fails this cube hard (tuvi)

I played around with positions where there are checkers in the outfield but 66 would bring them all in.

Firstly I look at high gaps and figure out if they are likely to be filled.If so I do not add the Keith count penalty so no penalty here.

Next I say I add the Keith count penalties to the original score as though I had rolled 66 for both sides. i.e. the penalties for the 1, 2 and 3 points (+1 pip for every checker >3 on the 3 point - often forgotten by some).

Here that gives me a count of 71 to 79 which if you use Art Benjamins modified Klienmann count gives you a 76% will rate. Checking with XG++, and XG++ gives this a 76% win rate. Just using the Keith count decision criteria will give you the correct answer.

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