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Dual-Duel in San Antonio

Posted By: Timothy Chow
Date: Monday, 22 December 2014, at 6:13 p.m.

In Response To: Dual-Duel in San Antonio (sita)

If you can get to the 1/20 error rate then it seems to me that you might be able to do some post-processing to get the error rate down to almost zero. The idea is that if you make a mistake, then the mistake will manifest itself a few moves later when something impossible happens.

Of course this would require a different kind of algorithm, and it could get confused when players make illegal moves.

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