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Backgammon Boot Camp #1-21 – Cube Decision – XGR++ Eval

Posted By: Taper_Mike
Date: Tuesday, 20 January 2015, at 9:47 p.m.

In Response To: Backgammon Boot Camp #1-21 (High anchors and holding games) (Bob Koca)

Kudos to Stick and Neil! According to the XGR++ eval below, this is indeed a small d/t.

My general rule has been not to cube these sorts of positions when I am in a stripped and inflexible posture. Obviously, that needs a little tweaking.

Unfortunately, I accidentally evaluated the checker position before switching this to a cube decision, so I won’t be posting my checker play.

Mike






White is Player 2

score: 0
pip: 99
Unlimited Game
Jacoby Beaver
pip: 85
score: 0

Blue is Player 1
XGID=--BCBBBbB----Ba-b--bb-bbb-:0:0:1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in XG Roller++ No double Double/Take
  Player Winning Chances: 67.145% (G:1.196% B:0.044%) 67.380% (G:1.180% B:0.030%)
  Opponent Winning Chances: 32.855% (G:0.958% B:0.021%) 32.620% (G:1.221% B:0.023%)
  Cubeless Equities +0.3455 +0.6945
Cubeful Equities
No double:+0.5002 (-0.0135)
Double/Take:+0.5137
Double/Pass:+1.0000 (+0.4863)
 
Best Cube action: Double / Take

eXtreme Gammon Version: 2.10

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