By process of elimination, attack is the best game plan here. With that comes maintaining maximum contact and bringing more ammunition into the zone.
1. | Rollout1 | Bar/22 13/8 | eq: -0.017 |
| Player: Opponent: | 49.92% (G:11.11% B:0.42%) 50.08% (G:13.22% B:0.32%) | Conf.: ± 0.015 (-0.032...-0.002) - [100.0%] Duration: 7 minutes 47 seconds |
|
2. | Rollout1 | Bar/20 13/10 | eq: -0.060 (-0.043) |
| Player: Opponent: | 49.04% (G:9.35% B:0.38%) 50.96% (G:12.96% B:0.32%) | Conf.: ± 0.016 (-0.076...-0.045) - [0.0%] Duration: 7 minutes 51 seconds |
|
3. | Rollout1 | Bar/20 6/3* | eq: -0.141 (-0.125) |
| Player: Opponent: | 47.77% (G:11.39% B:0.46%) 52.23% (G:17.35% B:0.73%) | Conf.: ± 0.020 (-0.161...-0.122) - [0.0%] Duration: 8 minutes 38 seconds |
|
4. | Rollout1 | Bar/22 15/10 | eq: -0.164 (-0.147) |
| Player: Opponent: | 46.92% (G:10.93% B:0.49%) 53.08% (G:17.32% B:0.53%) | Conf.: ± 0.020 (-0.184...-0.144) - [0.0%] Duration: 7 minutes 43 seconds |
|
|
1 1296 Games rolled with Variance Reduction. Dice Seed: 28529924 Moves: 3-ply, cube decisions: XG Roller
|