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Backgammon Boot Camp #2-1 (Game plan) -- Rollout

Posted By: Igor
Date: Thursday, 5 February 2015, at 4:35 p.m.

In Response To: Backgammon Boot Camp #2-1 (Game plan) (Igor)

By process of elimination, attack is the best game plan here. With that comes maintaining maximum contact and bringing more ammunition into the zone.





White is Player 2

score: 0
pip: 141
Unlimited Game
Jacoby Beaver
pip: 157
score: 0

Blue is Player 1
XGID=---a--DBB-BbcA-C-c-d---b-A:0:0:1:53:0:0:3:0:10
Blue to play 53

1.Rollout1Bar/22 13/8eq: -0.017
Player:
Opponent:
49.92% (G:11.11% B:0.42%)
50.08% (G:13.22% B:0.32%)
Conf.: ± 0.015 (-0.032...-0.002) - [100.0%]
Duration: 7 minutes 47 seconds
2.Rollout1Bar/20 13/10eq: -0.060 (-0.043)
Player:
Opponent:
49.04% (G:9.35% B:0.38%)
50.96% (G:12.96% B:0.32%)
Conf.: ± 0.016 (-0.076...-0.045) - [0.0%]
Duration: 7 minutes 51 seconds
3.Rollout1Bar/20 6/3* eq: -0.141 (-0.125)
Player:
Opponent:
47.77% (G:11.39% B:0.46%)
52.23% (G:17.35% B:0.73%)
Conf.: ± 0.020 (-0.161...-0.122) - [0.0%]
Duration: 8 minutes 38 seconds
4.Rollout1Bar/22 15/10eq: -0.164 (-0.147)
Player:
Opponent:
46.92% (G:10.93% B:0.49%)
53.08% (G:17.32% B:0.53%)
Conf.: ± 0.020 (-0.184...-0.144) - [0.0%]
Duration: 7 minutes 43 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 28529924
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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