The first two rolls started to steer the game towards mutual priming. So, it's best to improve on both sides of the board by splitting the rear checkers.
| | White is Player 2
score: 0 pip: 161 | Unlimited Game Jacoby Beaver | pip: 160 score: 0
Blue is Player 1 | |
XGID=-b----E-CAA-eC---b-d-b--B-:0:0:1:21:0:0:3:0:10 |
Blue to play 21 |
1. | Rollout1 | 24/22 10/9 | eq: -0.093 |
| Player: Opponent: | 48.06% (G:12.99% B:0.64%) 51.94% (G:15.60% B:0.65%) | Conf.: ± 0.005 (-0.098...-0.089) - [100.0%] Duration: 9 hours 02 minutes |
|
2. | Rollout1 | 9/7 8/7 | eq: -0.116 (-0.023) |
| Player: Opponent: | 47.35% (G:14.05% B:0.69%) 52.65% (G:16.86% B:0.97%) | Conf.: ± 0.005 (-0.121...-0.112) - [0.0%] Duration: 8 hours 37 minutes |
|
3. | Rollout2 | 13/11 10/9 | eq: -0.172 (-0.079) |
| Player: Opponent: | 46.10% (G:13.84% B:0.73%) 53.90% (G:17.59% B:1.05%) | Conf.: ± 0.013 (-0.185...-0.159) - [0.0%] Duration: 1 hour 14 minutes |
|
4. | Rollout2 | 13/10 | eq: -0.185 (-0.092) |
| Player: Opponent: | 45.59% (G:14.06% B:0.74%) 54.41% (G:17.65% B:1.15%) | Conf.: ± 0.011 (-0.197...-0.174) - [0.0%] Duration: 1 hour 18 minutes |
|
5. | Rollout2 | 10/9 6/4 | eq: -0.187 (-0.093) |
| Player: Opponent: | 46.07% (G:12.62% B:0.67%) 53.93% (G:17.62% B:1.11%) | Conf.: ± 0.012 (-0.198...-0.175) - [0.0%] Duration: 1 hour 25 minutes |
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1 31104 Games rolled with Variance Reduction. Dice Seed: 10842456 Moves and cube decisions: 3-ply Using version 1
2 5184 Games rolled with Variance Reduction. Dice Seed: 10842456 Moves and cube decisions: 3-ply Using version 1
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eXtreme Gammon Version: 2.10
Splitting is even more urgent if white has a stronger priming structure arising after 43D-31P-21:
| | White is Player 2
score: 0 pip: 163 | Unlimited Game Jacoby Beaver | pip: 160 score: 0
Blue is Player 1 | |
XGID=-b----E-CAA-eC---b-db---B-:0:0:1:21:0:0:3:0:10 |
Blue to play 21 |
1. | XG Roller++ | 24/22 10/9 | eq: -0.144 |
| Player: Opponent: | 46.65% (G:12.55% B:0.64%) 53.35% (G:15.86% B:0.65%) | |
|
2. | XG Roller++ | 9/7 8/7 | eq: -0.199 (-0.056) |
| Player: Opponent: | 45.22% (G:12.93% B:0.58%) 54.78% (G:16.83% B:0.99%) | |
|
eXtreme Gammon Version: 2.10
However, in 43D-64P-21 (the second roll is misplayed) white has an attacking structure, so splitting is not the best idea. (Rollout due to David Rockwell.)
| | White is Player 2
score: 0 pip: 157 | Unlimited Game Jacoby Beaver | pip: 160 score: 0
Blue is Player 1 | |
XGID=-b----E-CAA-eC---b-d---bB-:0:0:1:21:0:0:3:0:10 |
Blue to play 21 |
1. | Rollout1 | 9/7 8/7 | eq: +0.094 |
| Player: Opponent: | 52.71% (G:16.03% B:0.76%) 47.29% (G:15.39% B:0.90%) | Conf.: ± 0.005 (+0.088...+0.099) - [100.0%] Duration: 2 hours 01 minute |
|
2. | Rollout1 | 24/22 10/9 | eq: +0.074 (-0.019) |
| Player: Opponent: | 52.31% (G:14.91% B:0.71%) 47.69% (G:14.89% B:0.50%) | Conf.: ± 0.006 (+0.068...+0.081) - [0.0%] Duration: 2 hours 05 minutes |
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1 10368 Games rolled with Variance Reduction. Dice Seed: 84824561 Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.10