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Analysis

Posted By: Stick
Date: Thursday, 20 March 2008, at 12:41 p.m.

In Response To: -1a -2a C (Stick)

I don't have time to roll this out but both SW & GNU agree that the double hit is correct by a mile. I also played it out a few times and agree it works out better. OtB, meaning over the computer, I was a bit stumped. I didn't like any of the alternatives. I knew the score argued for the most gammonish play but could I even be sure that wasn't making the 5pt? I looked at everything from the double hit to the quiet 10/7 8/7. I settled on hitting two but not because I knew what I was doing, only because I felt the other options had to be wrong and I wasn't sure if hitting both was wrong, so that's what I did.

Leaving 4s & 5s to hit and get a 4th checker (possibly a 5th) sent back when I don't have that many natural spares to play afterwards is too much. True, I don't fear the G loss, but my game is too brittle after making the 5pt. There's a lot more flex when you hit two, and it works out esp. well on any 6X aside from 62.

The score (after 0 games) is: gnubg 1, user 0 (match to 2 points, Crawford game)

gnubg155


1O '2O '2X3X '4X ' '1X2O

 '1X1X ' '5O1O3O '1O '3X

user165

Position ID: sPPIARTg68QAJg Match ID: 8IlMABAAAAAA

# Ply Move Equity
1 2 6/3*/2* +0.0817
0.4100 0.1308 0.0043 - 0.5900 0.2136 0.0153
2 2 8/7 6/3* +0.0284 ( -0.0533)
0.4065 0.1077 0.0032 - 0.5935 0.2109 0.0130
3 2 13/10 8/7 +0.0250 ( -0.0567)
0.4019 0.1107 0.0035 - 0.5981 0.1833 0.0082
4 2 8/5 6/5 +0.0193 ( -0.0625)
0.3977 0.1119 0.0034 - 0.6023 0.2246 0.0158

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