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Rollout

Posted By: Stick
Date: Friday, 21 March 2008, at 6:55 a.m.

In Response To: Part III (Stick)

I'm surprised this wasn't a bit closer to a take. Same pip count as the original but again, I made the prime makeable in an instant with direct covers for both the front & back. Now it's time to figure out Part IV and see if it's solely the two pips in Part II that made the difference.

gnubg93


1X2X2X2X2X2X1X '1X '1X2O

2O3O3O ' '3O '2O ' ' ' '

user77

Position ID: bduSAEC74wwGAA Match ID: cAkAAAAAAAAA

Cube analysis
Rollout cubeless equity +0.5522

Cubeful equities:
1. Double, pass +1.0000
2. Double, take +1.0307 ( +0.0307)
3. No double +0.8807 ( -0.1193)
Proper cube action: Double, pass

Rollout details:
Centered 1-cube:
0.7710 0.0272 0.0006 - 0.2290 0.0173 0.0003 CL +0.5522 CF +0.8807
[0.0008 0.0005 0.0000 - 0.0008 0.0005 0.0001 CL 0.0018 CF 0.0047]

Player gnubg owns 2-cube:
0.7745 0.0241 0.0004 - 0.2255 0.0167 0.0003 CL +1.1131 CF +1.0307
[0.0012 0.0012 0.0000 - 0.0012 0.0010 0.0001 CL 0.0056 CF 0.0065]

Full cubeful rollout with var.redn.
453 games, Mersenne Twister dice gen. with seed 1053310221 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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