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BGonline.org Forums
Breaking Up Is Hard to Do - Long RO
Posted By: svilo In Response To: Breaking Up Is Hard to Do (svilo)
Date: Friday, 10 April 2015, at 7:56 p.m.
White is Player 2
score: 0
pip: 1307 point match pip: 129
score: 4
Blue is Player 1XGID=---BBBBb-----EBaadbda-----:0:0:1:31:4:0:0:7:10 Blue to play 31
1. Rollout1 14/11 13/12 eq: -0.061
Player:
Opponent:50.72% (G:6.78% B:1.07%)
49.28% (G:5.57% B:0.19%)Conf.: ± 0.006 (-0.067...-0.055) - [56.4%]
Duration: 18 minutes 26 seconds2. Rollout1 13/9 eq: -0.063 (-0.001)
Player:
Opponent:50.59% (G:3.12% B:0.28%)
49.41% (G:3.55% B:0.10%)Conf.: ± 0.006 (-0.069...-0.057) - [35.6%]
Duration: 18 minutes 53 seconds3. Rollout1 14/10 eq: -0.066 (-0.005)
Player:
Opponent:50.47% (G:3.16% B:0.32%)
49.53% (G:3.30% B:0.07%)Conf.: ± 0.006 (-0.072...-0.060) - [6.7%]
Duration: 16 minutes 21 seconds4. Rollout1 13/12 13/10 eq: -0.069 (-0.008)
Player:
Opponent:50.40% (G:3.19% B:0.29%)
49.60% (G:4.14% B:0.09%)Conf.: ± 0.006 (-0.075...-0.063) - [1.4%]
Duration: 16 minutes 45 seconds5. XG Roller 14/13 14/11 eq: -0.122 (-0.060)
Player:
Opponent:48.88% (G:2.39% B:0.14%)
51.12% (G:3.18% B:0.03%)1 2592 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2
I thought too 13/9 was obvious (the LONG rollout does not refute it), but in the beginning XG dinged me for a serious error.
It was the last rollout step (2592) that finally said it is not an error.
I was surprized I was not the favorite too. However I do not accept Stick evaluation on other grounds. We seek the common denominator between the flexibility and potential to improve of his position and our own strong momentary position and capability to make big plays. The race is 1 pip and even 5-10 pips would be immaterial in a long contact position.
Quite an apples and oranges:)
Look at the beauty of the other blot happy plays. Only the last 1250 games dethroned them from the top. In the process I got the Stockholm syndrome and became attached to the chin up variations...
I guess DMP and GS will bring our original 13/9 steady on the throne, while GG and U will bring forward the bare flesh moves:)
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