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Breaking Up Is Hard to Do - Long RO

Posted By: svilo
Date: Friday, 10 April 2015, at 7:56 p.m.

In Response To: Breaking Up Is Hard to Do (svilo)





White is Player 2

score: 0
pip: 130
7 point match
pip: 129
score: 4

Blue is Player 1
XGID=---BBBBb-----EBaadbda-----:0:0:1:31:4:0:0:7:10
Blue to play 31

1.Rollout114/11 13/12eq: -0.061
Player:
Opponent:
50.72% (G:6.78% B:1.07%)
49.28% (G:5.57% B:0.19%)
Conf.: ± 0.006 (-0.067...-0.055) - [56.4%]
Duration: 18 minutes 26 seconds
2.Rollout113/9eq: -0.063 (-0.001)
Player:
Opponent:
50.59% (G:3.12% B:0.28%)
49.41% (G:3.55% B:0.10%)
Conf.: ± 0.006 (-0.069...-0.057) - [35.6%]
Duration: 18 minutes 53 seconds
3.Rollout114/10eq: -0.066 (-0.005)
Player:
Opponent:
50.47% (G:3.16% B:0.32%)
49.53% (G:3.30% B:0.07%)
Conf.: ± 0.006 (-0.072...-0.060) - [6.7%]
Duration: 16 minutes 21 seconds
4.Rollout113/12 13/10eq: -0.069 (-0.008)
Player:
Opponent:
50.40% (G:3.19% B:0.29%)
49.60% (G:4.14% B:0.09%)
Conf.: ± 0.006 (-0.075...-0.063) - [1.4%]
Duration: 16 minutes 45 seconds
5.XG Roller14/13 14/11eq: -0.122 (-0.060)
Player:
Opponent:
48.88% (G:2.39% B:0.14%)
51.12% (G:3.18% B:0.03%)
1 2592 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

I thought too 13/9 was obvious (the LONG rollout does not refute it), but in the beginning XG dinged me for a serious error.

It was the last rollout step (2592) that finally said it is not an error.

I was surprized I was not the favorite too. However I do not accept Stick evaluation on other grounds. We seek the common denominator between the flexibility and potential to improve of his position and our own strong momentary position and capability to make big plays. The race is 1 pip and even 5-10 pips would be immaterial in a long contact position.

Quite an apples and oranges:)

Look at the beauty of the other blot happy plays. Only the last 1250 games dethroned them from the top. In the process I got the Stockholm syndrome and became attached to the chin up variations...

I guess DMP and GS will bring our original 13/9 steady on the throne, while GG and U will bring forward the bare flesh moves:)

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