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XG 3-ply blunder at DMP

Posted By: Wolfgang
Date: Friday, 19 June 2015, at 3:32 p.m.

In Response To: XG 3-ply blunder at DMP (Timothy Chow)

To me, four moves are real contenders:

  • 23/16
  • 23/21 10/5*
  • 10/5* 7/5
  • 10/5* 5/3

Which play does XG prefer when operating in 3-ply mode? I don't know, since I don't even know which move is right or wrong. This position fits well to Phil Simborg latest video (Hit or No Hit Quiz) :-).

Because of DMP, gammons and backgammons aren't important anymore. At a "normal" score (unlimited match), I would be inclined to play 10/5* 5/3 in order to avoid too many gammon losses. In the DMP situation, I consider the 4.5-point prime in the outfield to be a crucial asset. For this reason, I wouldn't touch any checkers belonging to that prime. 23/16 looks strong because it brings an additional checker into the game which could be important to extend the 4.5-point prime to a 5-point prime. Moreover, the additional checker might be useful to support Blue's containment efforts.

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