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What's the DMP play? ROLLOUT

Posted By: Timothy Chow
Date: Saturday, 1 August 2015, at 6:32 p.m.

In Response To: What's the DMP play? ROLLOUT (Carlo Melzi)

For what it's worth, here's a 4-ply/4-ply rollout.

As for 8/2*/1*, it wasn't on my radar screen, but closing out your opponent is a good way to win the game and 8/2*/1* prevents White from anchoring.





White is Player 2

score: 0
pip: 142
1 point match
pip: 148
score: 0

Blue is Player 1
XGID=-aa-BBD-C---bA-b--bccA-aB-:0:0:1:61:0:0:0:1:10
Blue to play 61

1.Rollout113/7 8/7eq: +0.172
Player:
Opponent:
58.59% (G:27.35% B:6.40%)
41.41% (G:16.29% B:3.95%)
Conf.: ± 0.005 (+0.167...+0.177) - [100.0%]
Duration: 2 hours 55 minutes
2.Rollout18/2* 2/1* eq: +0.155 (-0.017)
Player:
Opponent:
57.75% (G:36.95% B:4.69%)
42.25% (G:15.48% B:4.16%)
Conf.: ± 0.005 (+0.150...+0.160) - [0.0%]
Duration: 3 hours 21 minutes
3.Rollout124/23* 23/17eq: +0.145 (-0.027)
Player:
Opponent:
57.23% (G:33.02% B:9.10%)
42.77% (G:13.91% B:2.75%)
Conf.: ± 0.005 (+0.139...+0.150) - [0.0%]
Duration: 4 hours 19 minutes
4.Rollout124/23* 8/2* eq: +0.134 (-0.038)
Player:
Opponent:
56.70% (G:33.93% B:8.36%)
43.30% (G:13.66% B:3.09%)
Conf.: ± 0.006 (+0.128...+0.139) - [0.0%]
Duration: 3 hours 58 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

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