1. | Rollout1 | 13/8 | eq: -0.218 |
| Player: Opponent: | 44.64% (G:9.57% B:0.36%) 55.36% (G:12.70% B:0.47%) | Conf.: ¡Ó 0.007 (-0.225...-0.211) - [98.0%] Duration: 2 hours 57 minutes |
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2. | Rollout1 | 8/4 6/5 | eq: -0.230 (-0.012) |
| Player: Opponent: | 44.64% (G:10.77% B:0.41%) 55.36% (G:14.32% B:0.68%) | Conf.: ¡Ó 0.008 (-0.238...-0.221) - [2.0%] Duration: 3 hours 22 minutes |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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Above is a rollout of a position very similar to Stick's (51S-52S-21@-21E-41 by Mike's sequence). The difference is that I moved one of Blue's 6pt spares back to his midpoint. Even with this change in checker distribution, note that & (double slot) is very close to T (Tower).
What happens if we change the roll to 64? Inspect the rollout below.
Nack
1. | Rollout1 | 13/7 8/4 | eq: -0.148 |
| Player: Opponent: | 46.23% (G:11.35% B:0.46%) 53.77% (G:13.12% B:0.55%) | Conf.: ¡Ó 0.008 (-0.156...-0.140) - [99.7%] Duration: 2 hours 24 minutes |
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2. | Rollout1 | 8/2 6/2 | eq: -0.163 (-0.015) |
| Player: Opponent: | 45.89% (G:10.69% B:0.41%) 54.11% (G:13.71% B:0.53%) | Conf.: ¡Ó 0.008 (-0.170...-0.155) - [0.3%] Duration: 2 hours 11 minutes |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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