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Shifting inside - ROLLOUT & VARIANTS

Posted By: Karol Szczerek
Date: Saturday, 5 September 2015, at 7:49 a.m.

In Response To: Shifting inside (Karol Szczerek)

I've played around with some variants. See some of them below. It seems that with our back guy in danger, we should play safe is possible, while not sacrificing too much structure. Keep the high points (shifting from 6 to 5 or from 5 to 4 is fine, but from 4 to 3 usually bad). Also, keeping 8 and 2 points simultaneously is a bad idea because of inefficient 6's, as Wolfgang pointed out.

Original position:





White is Player 2

score: 0
pip: 123
13 point match
pip: 136
score: 0

Blue is Player 1
XGID=--B-B-CbB---bEa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.Rollout1Bar/24 6/5 2/1(2)eq: -0,707
Player:
Opponent:
34,79% (G:9,23% B:0,32%)
65,21% (G:25,83% B:0,43%)
Conf.: ± 0,006 (-0,713...-0,701) - [98,9%]
Duration: 3 hours 52 minutes
2.xgRollout1Bar/24 6/5(3)eq: -0,717 (-0,010)
Player:
Opponent:
34,55% (G:6,86% B:0,28%)
65,45% (G:23,64% B:0,31%)
Conf.: ± 0,006 (-0,723...-0,711) - [1,1%]
Duration: 3 hours 02 minutes
3.playedRollout1Bar/24 6/5 4/3(2)eq: -0,790 (-0,083)
Player:
Opponent:
33,94% (G:8,55% B:0,38%)
66,06% (G:26,95% B:0,45%)
Conf.: ± 0,006 (-0,796...-0,785) - [0,0%]
Duration: 3 hours 30 minutes
4.Rollout1Bar/24 6/3eq: -0,820 (-0,113)
Player:
Opponent:
33,68% (G:8,56% B:0,37%)
66,32% (G:27,76% B:0,46%)
Conf.: ± 0,006 (-0,826...-0,814) - [0,0%]
Duration: 3 hours 25 minutes
1 10368 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller+

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

XG Roller++ analysis:

1.XG Roller++Bar/24 6/5 2/1(2)eq: -0,687
Player:
Opponent:
35,17% (G:8,60% B:0,24%)
64,83% (G:24,41% B:0,38%)
2.xgXG Roller++Bar/24 6/5(3)eq: -0,692 (-0,005)
Player:
Opponent:
34,73% (G:6,71% B:0,26%)
65,27% (G:21,83% B:0,25%)
3.playedXG Roller++Bar/24 6/5 4/3(2)eq: -0,748 (-0,061)
Player:
Opponent:
34,52% (G:8,14% B:0,30%)
65,48% (G:25,53% B:0,37%)
4.XG Roller++Bar/24 6/3eq: -0,769 (-0,082)
Player:
Opponent:
34,30% (G:7,79% B:0,30%)
65,70% (G:25,53% B:0,35%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

Variant A





White is Player 2

score: 0
pip: 123
13 point match
pip: 138
score: 0

Blue is Player 1
XGID=---BB-CbB---bEa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.XG Roller++Bar/24 6/3eq: -0,622
Player:
Opponent:
36,33% (G:7,38% B:0,30%)
63,67% (G:21,66% B:0,26%)
2.xgXG Roller++Bar/24 6/5(3)eq: -0,635 (-0,013)
Player:
Opponent:
36,05% (G:6,77% B:0,29%)
63,95% (G:21,01% B:0,24%)
3.XG Roller++Bar/24 6/5 3/2(2)eq: -0,690 (-0,068)
Player:
Opponent:
35,23% (G:8,05% B:0,31%)
64,77% (G:23,94% B:0,34%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

Shifting 6 to 5 point isn't a big deal. Keeping a spare higher after 6/5(3) seems to be worth just as much having 6pt. instead of 5pt. after 6/3. 3/2(2) is bad because of 2+8pts. principle.

Variant B





White is Player 2

score: 0
pip: 123
13 point match
pip: 124
score: 0

Blue is Player 1
XGID=--BC--CbB---bDa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.xgXG Roller++Bar/24 3/1 2/1eq: -0,520
Player:
Opponent:
37,54% (G:9,96% B:0,22%)
62,46% (G:19,52% B:0,35%)
2.XG Roller++Bar/24 6/5(3)eq: -0,563 (-0,044)
Player:
Opponent:
36,95% (G:7,80% B:0,24%)
63,05% (G:18,70% B:0,28%)
3.XG Roller++Bar/24 6/5 2/1(2)eq: -0,579 (-0,059)
Player:
Opponent:
36,25% (G:9,88% B:0,24%)
63,75% (G:21,47% B:0,39%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

Making the ace activates the inefficient spare from 3pt., and 6's from the 8pt. Other plays leave the inefficient spare in place.

Variant C





White is Player 2

score: 0
pip: 123
13 point match
pip: 134
score: 0

Blue is Player 1
XGID=-B--B-CbB---bEa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.xgXG Roller++Bar/24 6/5(3)eq: -0,679
Player:
Opponent:
35,05% (G:7,04% B:0,20%)
64,95% (G:22,00% B:0,28%)
2.XG Roller++Bar/24 6/5 4/3(2)eq: -0,766 (-0,088)
Player:
Opponent:
34,02% (G:8,31% B:0,24%)
65,98% (G:25,58% B:0,39%)
3.XG Roller++Bar/24 6/3eq: -0,797 (-0,118)
Player:
Opponent:
33,89% (G:8,35% B:0,23%)
66,11% (G:26,16% B:0,39%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

6/5(3) is safe, keeps 2 out of 3 high points. The spare on 5pt. is an active builder for 2 other points. Making the 3 shifts our good 4pt. into a much worse 3pt., and leave a risky blot with only 1 cover. 6/3 keeps the good points, but duplicates our own 5's, which play great from the midpoint.

Variant D





White is Player 2

score: 0
pip: 123
13 point match
pip: 129
score: 0

Blue is Player 1
XGID=---BC-CbB---bDa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.XG Roller++Bar/24 6/3eq: -0,457
Player:
Opponent:
39,26% (G:8,75% B:0,29%)
60,74% (G:16,98% B:0,25%)
2.xgXG Roller++Bar/24 6/5(3)eq: -0,475 (-0,018)
Player:
Opponent:
39,01% (G:8,02% B:0,28%)
60,99% (G:17,13% B:0,23%)
3.XG Roller++Bar/24 4/2 3/2eq: -0,483 (-0,026)
Player:
Opponent:
38,63% (G:9,66% B:0,34%)
61,37% (G:18,96% B:0,30%)
4.XG Roller++Bar/24 6/5(2) 4/3eq: -0,487 (-0,030)
Player:
Opponent:
38,50% (G:9,54% B:0,34%)
61,50% (G:19,21% B:0,31%)
5.XG Roller++Bar/24 6/5 4/2eq: -0,512 (-0,055)
Player:
Opponent:
37,92% (G:10,70% B:0,37%)
62,08% (G:20,45% B:0,42%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

4/2 3/2 might look like a most efficient play, but it's still worse than safe plays. 2+8pt. principle plus one of the cover being 5's, which are good anyway, plus the risk of the blot is too much. Spares after 6/5(3) are a bit more flexible than after 6/3, but the 6>5pt. advantage seems to rate higher than that. 6/5(2) 4/3 is a strong contender because of a thin possibility to create a best-4-pt. board, but the blot is too much risk to make it best play. Double slot, a normally great efficient play, is too risky here.

Variant E





White is Player 2

score: 0
pip: 123
13 point match
pip: 126
score: 0

Blue is Player 1
XGID=---B-CBbB---bDa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.XG Roller++Bar/24 5/4(3)eq: -0,206
Player:
Opponent:
40,42% (G:7,18% B:0,28%)
59,58% (G:0,00% B:0,00%)
2.xgXG Roller++Bar/24 6/4 5/4eq: -0,233 (-0,027)
Player:
Opponent:
39,45% (G:7,74% B:0,32%)
60,55% (G:0,00% B:0,00%)
3.XG Roller++Bar/24 5/2eq: -0,261 (-0,055)
Player:
Opponent:
38,16% (G:8,30% B:0,33%)
61,84% (G:0,00% B:0,00%)
4.XG Roller++Bar/24 5/4 3/2(2)eq: -0,266 (-0,060)
Player:
Opponent:
38,16% (G:8,02% B:0,32%)
61,84% (G:0,00% B:0,00%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

Safe play trumps again. 6/4 5/4 is better than 5/2 because of the best-4-pt. board chance. Even if we don't cover, the 6pt. blot is a flexible builder.

Variant F





White is Player 2

score: 0
pip: 123
13 point match
pip: 140
score: 0

Blue is Player 1
XGID=---B-BCbB---bEa--bab-bab-A:0:0:1:11:0:0:0:13:10
Blue to play 11

1.xgXG Roller++Bar/24 6/4 5/4eq: -0,595
Player:
Opponent:
37,10% (G:8,55% B:0,36%)
62,90% (G:23,31% B:0,32%)
2.XG Roller++Bar/24 6/3eq: -0,611 (-0,015)
Player:
Opponent:
36,64% (G:7,33% B:0,29%)
63,36% (G:21,21% B:0,25%)
3.XG Roller++Bar/24 6/5 3/2(2)eq: -0,618 (-0,022)
Player:
Opponent:
36,27% (G:7,58% B:0,30%)
63,73% (G:21,89% B:0,25%)

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

The slot play is risky but rewarding if we cover. The safe 6/3 is a bit inflexible. The 3/2(2) keeps our 6 & 5 pts. and is safe but the 2+8pt. principle still make it worse.

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