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Hit two or run - XGR++ + Variant

Posted By: Stick
Date: Friday, 9 October 2015, at 7:28 p.m.

In Response To: Hit two or run (Stick)

I didn't know which position to post first that would trip people up. Once you post one the variant generally makes the correct play fairly obvious. A big reason we hit two in the original is the existence of the opponent's other outfield blot.





White is Player 2

score: 0
pip: 127
11 point match
pip: 151
score: 0

Blue is Player 1
XGID=----a-E-C-BadD---b-b-ab-bA:0:0:1:64:0:0:0:11:10
Blue to play 64

1.XG Roller++Bar/21* 10/4* eq: +0.240
Player:
Opponent:
56.15% (G:16.63% B:0.86%)
43.85% (G:14.51% B:0.41%)
2.XG Roller++Bar/21* 21/15eq: +0.148 (-0.091)
Player:
Opponent:
55.88% (G:8.57% B:0.35%)
44.12% (G:11.81% B:0.17%)

eXtreme Gammon Version: 2.19.206.pre-release, MET: Kazaross XG2






White is Player 2

score: 0
pip: 126
11 point match
pip: 151
score: 0

Blue is Player 1
XGID=----a-E-C-B-eD---b-b-ab-bA:0:0:1:64:0:0:0:11:10
Blue to play 64

1.XG Roller++Bar/21* 21/15eq: +0.212
Player:
Opponent:
57.60% (G:6.69% B:0.24%)
42.40% (G:8.80% B:0.12%)
2.XG Roller++Bar/21* 10/4* eq: +0.179 (-0.033)
Player:
Opponent:
55.26% (G:14.78% B:0.59%)
44.74% (G:14.36% B:0.38%)

eXtreme Gammon Version: 2.19.206.pre-release, MET: Kazaross XG2

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