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Several ways to play 62 - Rollout

Posted By: Chase
Date: Sunday, 11 October 2015, at 2:59 a.m.

In Response To: Several ways to play 62 (Chase)

I first looked at 24/16*, but after counting shots I started looking for safer alternatives. I settled on 8/2* 4/2, which isn't the prettiest play, but I figured to be able to improve in one of several ways next turn -- wrong idea.





White is Player 2

score: 0
pip: 136
1 point match
pip: 143
score: 0

Blue is Player 1
XGID=--a-ABD-B---dE--ab-e--b-A-:0:0:1:62:0:0:0:1:10
Blue to play 62

1.Rollout124/16* eq: +0.181
Player:
Opponent:
59.05% (G:16.83% B:1.40%)
40.95% (G:13.57% B:1.30%)
Conf.: ± 0.002 (+0.179...+0.183) - [100.0%]
Duration: 25 minutes 22 seconds
2.Rollout113/7 6/4eq: +0.155 (-0.026)
Player:
Opponent:
57.74% (G:19.06% B:1.58%)
42.26% (G:14.48% B:1.06%)
Conf.: ± 0.002 (+0.152...+0.157) - [0.0%]
Duration: 20 minutes 57 seconds
3.Rollout124/18 6/4eq: +0.141 (-0.040)
Player:
Opponent:
57.03% (G:14.36% B:1.08%)
42.97% (G:11.24% B:0.70%)
Conf.: ± 0.002 (+0.138...+0.143) - [0.0%]
Duration: 21 minutes 50 seconds
4.Rollout18/2* 4/2eq: +0.126 (-0.055)
Player:
Opponent:
56.29% (G:18.31% B:0.71%)
43.71% (G:10.35% B:0.84%)
Conf.: ± 0.002 (+0.124...+0.128) - [0.0%]
Duration: 19 minutes 30 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 65309756
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2

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