I first looked at 24/16*, but after counting shots I started looking for safer alternatives. I settled on 8/2* 4/2, which isn't the prettiest play, but I figured to be able to improve in one of several ways next turn -- wrong idea.

              
 
              
 | | White is Player 2
score: 0 pip: 136 | 1 point match | pip: 143 score: 0
Blue is Player 1 | |
XGID=--a-ABD-B---dE--ab-e--b-A-:0:0:1:62:0:0:0:1:10 |
Blue to play 62 |
1. | Rollout1 | 24/16* | eq: +0.181 |
| Player: Opponent: | 59.05% (G:16.83% B:1.40%) 40.95% (G:13.57% B:1.30%) | Conf.: ± 0.002 (+0.179...+0.183) - [100.0%] Duration: 25 minutes 22 seconds |
|
2. | Rollout1 | 13/7 6/4 | eq: +0.155 (-0.026) |
| Player: Opponent: | 57.74% (G:19.06% B:1.58%) 42.26% (G:14.48% B:1.06%) | Conf.: ± 0.002 (+0.152...+0.157) - [0.0%] Duration: 20 minutes 57 seconds |
|
3. | Rollout1 | 24/18 6/4 | eq: +0.141 (-0.040) |
| Player: Opponent: | 57.03% (G:14.36% B:1.08%) 42.97% (G:11.24% B:0.70%) | Conf.: ± 0.002 (+0.138...+0.143) - [0.0%] Duration: 21 minutes 50 seconds |
|
4. | Rollout1 | 8/2* 4/2 | eq: +0.126 (-0.055) |
| Player: Opponent: | 56.29% (G:18.31% B:0.71%) 43.71% (G:10.35% B:0.84%) | Conf.: ± 0.002 (+0.124...+0.128) - [0.0%] Duration: 19 minutes 30 seconds |
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1 5184 Games rolled with Variance Reduction. Dice Seed: 65309756 Moves: 3-ply, cube decisions: XG Roller
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eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2