1. | Rollout1 | 6/1* 2/1 | eq: +0.442 |
| Player: Opponent: | 71.60% (G:18.07% B:0.42%) 28.40% (G:9.94% B:0.13%) | Conf.: กำ 0.004 (+0.438...+0.446) - [100.0%] Duration: 1 minute 50 seconds |
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2. | Rollout1 | 16/11 5/4 | eq: +0.374 (-0.068) |
| Player: Opponent: | 71.77% (G:1.85% B:0.04%) 28.23% (G:1.36% B:0.02%) | Conf.: กำ 0.005 (+0.370...+0.379) - [0.0%] Duration: 3 minutes 02 seconds |
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3. | Rollout1 | 8/7 6/1* | eq: +0.374 (-0.068) |
| Player: Opponent: | 72.24% (G:17.23% B:0.41%) 27.76% (G:18.16% B:1.47%) | Conf.: กำ 0.006 (+0.369...+0.380) - [0.0%] Duration: 2 minutes 28 seconds |
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4. | Rollout1 | 16/15 6/1* | eq: +0.359 (-0.083) |
| Player: Opponent: | 69.05% (G:16.01% B:0.37%) 30.95% (G:9.93% B:0.14%) | Conf.: กำ 0.006 (+0.353...+0.365) - [0.0%] Duration: 2 minutes 47 seconds |
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5. | Rollout1 | 6/1* 5/4 | eq: +0.355 (-0.087) |
| Player: Opponent: | 69.00% (G:16.69% B:0.39%) 31.00% (G:10.16% B:0.14%) | Conf.: กำ 0.006 (+0.349...+0.361) - [0.0%] Duration: 2 minutes 01 second |
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6. | Rollout1 | 16/10 | eq: +0.349 (-0.093) |
| Player: Opponent: | 70.72% (G:1.76% B:0.04%) 29.28% (G:1.12% B:0.02%) | Conf.: กำ 0.004 (+0.345...+0.353) - [0.0%] Duration: 2 minutes 18 seconds |
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7. | Rollout1 | 16/11 6/5 | eq: +0.327 (-0.115) |
| Player: Opponent: | 69.83% (G:1.63% B:0.03%) 30.17% (G:0.77% B:0.01%) | Conf.: กำ 0.004 (+0.323...+0.331) - [0.0%] Duration: 2 minutes 26 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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For reference, here are earlier posts with my Othello variants:
Othello Quiz 2015, Problem 1 Variants
Othello Quiz 2015, Problem 2 Variants
Above is my 1k rollout of Problem 3 (the original position). It is similar to Othello's 1k rollout. (His margins in parallel are .069, .068, .083, .087, .093, .115.) Note that the main hitting alternative of H, i.e., 6/1* and bringing a second builder into range with 8/7, duplicates 4s (13/9 and 5/1). The best play of P (Point, 6/1* 2/1) brings the mountain to Mohammed (by shifting 2/1), while unduplicating 4s.
If we move the 5pt spare to any other available point on the near side (besldes the 2pt, of course), H is best; that is, 8/7 becomes the preferred ace. An example is shown in Variant 1 below.
1. | Rollout1 | 8/7 6/1* | eq: +0.403 |
| Player: Opponent: | 73.93% (G:18.43% B:0.45%) 26.07% (G:19.15% B:2.52%) | Conf.: กำ 0.005 (+0.398...+0.408) - [100.0%] Duration: 3 minutes 22 seconds |
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2. | Rollout1 | 6/1* 2/1 | eq: +0.346 (-0.057) |
| Player: Opponent: | 69.26% (G:18.22% B:0.43%) 30.74% (G:15.01% B:0.44%) | Conf.: กำ 0.006 (+0.340...+0.351) - [0.0%] Duration: 3 minutes 00 second |
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3. | Rollout1 | 16/10 | eq: +0.306 (-0.097) |
| Player: Opponent: | 69.37% (G:1.97% B:0.04%) 30.63% (G:1.20% B:0.02%) | Conf.: กำ 0.004 (+0.302...+0.311) - [0.0%] Duration: 3 minutes 25 seconds |
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4. | Rollout1 | 10/9 6/1* | eq: +0.275 (-0.128) |
| Player: Opponent: | 67.39% (G:16.49% B:0.43%) 32.61% (G:15.24% B:0.38%) | Conf.: กำ 0.005 (+0.270...+0.280) - [0.0%] Duration: 2 minutes 50 seconds |
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5. | Rollout1 | 16/11 10/9 | eq: +0.239 (-0.165) |
| Player: Opponent: | 66.10% (G:2.30% B:0.04%) 33.90% (G:4.55% B:0.08%) | Conf.: กำ 0.005 (+0.234...+0.243) - [0.0%] Duration: 4 minutes 26 seconds |
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6. | Rollout1 | 16/11 6/5 | eq: +0.224 (-0.179) |
| Player: Opponent: | 65.22% (G:2.02% B:0.04%) 34.78% (G:3.64% B:0.05%) | Conf.: กำ 0.004 (+0.220...+0.228) - [0.0%] Duration: 4 minutes 01 second |
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7. | Rollout1 | 16/15 6/1* | eq: +0.216 (-0.187) |
| Player: Opponent: | 66.02% (G:14.17% B:0.34%) 33.98% (G:15.81% B:0.41%) | Conf.: กำ 0.006 (+0.210...+0.222) - [0.0%] Duration: 3 minutes 10 seconds |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 31027603 Moves: 3-ply, cube decisions: XG Roller
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Now let's take a step back. Blue has a nice advantage without hitting. Whether he should risk the hit at all is related to the number of pips White can play before cracking her board in the event that Blue hits and White rolls an ace without a 6 (and it is relevant to the race if Blue doesn't hit).
By putting White's spare on her 1pt, Othello maximizes Blue's incentive to hit -- P beats the best non-hitting play by .068.
Below are two variants (viewable side-by-side if your window is wide enough) that flank the hypothetical cusp. If the 1pt spare is moved to her 4pt (with all else as in the original position), Blue's P play is still in the lead, though by just .011. If White's spare is moved just one more pip, to her 5pt, P falls behind by .012.
1. | Rollout1 | 6/1* 2/1 | eq: +0.394 |
| Player: Opponent: | 70.00% (G:17.76% B:0.41%) 30.00% (G:11.29% B:0.17%) | Conf.: กำ 0.002 (+0.392...+0.396) - [100.0%] Duration: 7 minutes 10 seconds |
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2. | Rollout1 | 16/11 5/4 | eq: +0.383 (-0.011) |
| Player: Opponent: | 72.23% (G:1.62% B:0.03%) 27.77% (G:0.95% B:0.01%) | Conf.: กำ 0.002 (+0.381...+0.385) - [0.0%] Duration: 9 minutes 41 seconds |
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3. | Rollout1 | 16/10 | eq: +0.359 (-0.035) |
| Player: Opponent: | 71.40% (G:1.48% B:0.03%) 28.60% (G:0.80% B:0.01%) | Conf.: กำ 0.002 (+0.357...+0.361) - [0.0%] Duration: 8 minutes 24 seconds |
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4. | Rollout2 | 16/11 6/5 | eq: +0.343 (-0.051) |
| Player: Opponent: | 70.56% (G:1.46% B:0.02%) 29.44% (G:0.85% B:0.01%) | Conf.: กำ 0.004 (+0.339...+0.347) - [0.0%] Duration: 2 minutes 59 seconds |
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5. | Rollout2 | 8/7 6/1* | eq: +0.337 (-0.058) |
| Player: Opponent: | 71.14% (G:16.79% B:0.39%) 28.86% (G:19.43% B:1.81%) | Conf.: กำ 0.004 (+0.332...+0.341) - [0.0%] Duration: 3 minutes 05 seconds |
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6. | Rollout2 | 6/1* 5/4 | eq: +0.310 (-0.084) |
| Player: Opponent: | 67.34% (G:16.38% B:0.38%) 32.66% (G:11.47% B:0.16%) | Conf.: กำ 0.003 (+0.307...+0.314) - [0.0%] Duration: 2 minutes 24 seconds |
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7. | Rollout2 | 16/15 6/1* | eq: +0.303 (-0.091) |
| Player: Opponent: | 67.51% (G:15.63% B:0.37%) 32.49% (G:11.14% B:0.15%) | Conf.: กำ 0.004 (+0.300...+0.307) - [0.0%] Duration: 2 minutes 56 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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1. | Rollout1 | 16/11 5/4 | eq: +0.396 |
| Player: Opponent: | 72.87% (G:1.55% B:0.03%) 27.13% (G:0.92% B:0.01%) | Conf.: กำ 0.002 (+0.394...+0.399) - [100.0%] Duration: 11 minutes 34 seconds |
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2. | Rollout1 | 6/1* 2/1 | eq: +0.385 (-0.012) |
| Player: Opponent: | 69.55% (G:17.46% B:0.40%) 30.45% (G:11.75% B:0.19%) | Conf.: กำ 0.002 (+0.383...+0.387) - [0.0%] Duration: 9 minutes 28 seconds |
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3. | Rollout1 | 16/10 | eq: +0.376 (-0.021) |
| Player: Opponent: | 72.06% (G:1.46% B:0.03%) 27.94% (G:0.82% B:0.01%) | Conf.: กำ 0.002 (+0.373...+0.378) - [0.0%] Duration: 10 minutes 12 seconds |
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4. | Rollout2 | 16/11 6/5 | eq: +0.359 (-0.038) |
| Player: Opponent: | 71.20% (G:1.40% B:0.03%) 28.80% (G:0.72% B:0.01%) | Conf.: กำ 0.003 (+0.356...+0.362) - [0.0%] Duration: 5 minutes 41 seconds |
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5. | Rollout3 | 8/7 6/1* | eq: +0.326 (-0.070) |
| Player: Opponent: | 70.89% (G:16.60% B:0.38%) 29.11% (G:19.87% B:1.79%) | Conf.: กำ 0.005 (+0.321...+0.330) - [0.0%] Duration: 3 minutes 13 seconds |
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6. | Rollout3 | 6/1* 5/4 | eq: +0.302 (-0.095) |
| Player: Opponent: | 66.93% (G:16.15% B:0.38%) 33.07% (G:11.75% B:0.17%) | Conf.: กำ 0.003 (+0.298...+0.305) - [0.0%] Duration: 2 minutes 28 seconds |
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7. | Rollout3 | 16/15 6/1* | eq: +0.292 (-0.105) |
| Player: Opponent: | 66.95% (G:15.78% B:0.36%) 33.05% (G:12.13% B:0.19%) | Conf.: กำ 0.003 (+0.288...+0.295) - [0.0%] Duration: 2 minutes 29 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
3 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|
Completing the slide: if the White spare is moved back to her 8pt, P drops to fourth best (behind all three safe plays), an error of .051. (Rollout not shown.)
Nack