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need a hit to win -- variant

Posted By: Chuck Bower
Date: Monday, 21 December 2015, at 1:01 p.m.

In Response To: need a hit to win (Chuck Bower)

Even here (three back checkers moved back one point) it's wrong to split off the blocking point. True, here that blocks 55 so maybe that is enough reason?





White is Player 2

score: 1
pip: 50
5 point match
pip: 113
score: 4

Blue is Player 1
XGID=--BCBBB-A--b--------ABbef-:1:1:1:52:4:1:0:5:10
Blue to play 52

1.Rollout18/1eq: +0.2253
Player:
Opponent:
67.36% (G:17.90% B:0.45%)
32.64% (G:5.81% B:0.06%)
Conf.: ±0.0044 (+0.2209...+0.2297) - [100.0%]
Duration: 23.6 seconds
2.Rollout121/19 8/3eq: +0.1811 (-0.0442)
Player:
Opponent:
66.35% (G:17.43% B:0.46%)
33.65% (G:6.95% B:0.03%)
Conf.: ±0.0044 (+0.1767...+0.1855) - [0.0%]
Duration: 21.6 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 83628307
Moves: 2-ply, cube decisions: 3-ply

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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