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BGonline.org Forums
need a hit to win -- variant
Posted By: Chuck Bower In Response To: need a hit to win (Chuck Bower)
Date: Monday, 21 December 2015, at 1:01 p.m.
Even here (three back checkers moved back one point) it's wrong to split off the blocking point. True, here that blocks 55 so maybe that is enough reason?
White is Player 2
score: 1
pip: 505 point match pip: 113
score: 4
Blue is Player 1XGID=--BCBBB-A--b--------ABbef-:1:1:1:52:4:1:0:5:10 Blue to play 52
1. Rollout1 8/1 eq: +0.2253
Player:
Opponent:67.36% (G:17.90% B:0.45%)
32.64% (G:5.81% B:0.06%)Conf.: ±0.0044 (+0.2209...+0.2297) - [100.0%]
Duration: 23.6 seconds2. Rollout1 21/19 8/3 eq: +0.1811 (-0.0442)
Player:
Opponent:66.35% (G:17.43% B:0.46%)
33.65% (G:6.95% B:0.03%)Conf.: ±0.0044 (+0.1767...+0.1855) - [0.0%]
Duration: 21.6 seconds1 1296 Games rolled with Variance Reduction.
Dice Seed: 83628307
Moves: 2-ply, cube decisions: 3-plyeXtreme Gammon Version: 2.10, MET: Kazaross XG2
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