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Early game double 3's to play: Too many choices!

Posted By: Chuck Bower
Date: Wednesday, 30 December 2015, at 4:28 p.m.

In Response To: Early game double 3's to play: Too many choices! (Timothy Chow)

Three 3's jump out at me from the start: 13/10(2) (unstacking and making a good blocking/landing point) and 24/21 (too numerous to mention :).

The race is close but Blue is behind the roll (so 4 pips down). White's flexibility is OK but not great, ==> next turn there is potential for blot leaving. White would like to see a (non-gammon danger) mutual holding game. Blue wants to bring gammons into the picture. Magriel's Safe-v-Bold aren't clearcut but Blue does have the better homeboard and White's anchor really isn't an anchor. All this seems to point towards keeping the back checkers split.

13/10 gives White a good 6 next turn. 6/3 looks OK but deeper than Blue would like, not many covers, etc. So I've found the last 3:

13/10(2), 24/21, 13/10

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