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BGonline.org Forums
Boxcars! Once again, too many !@#*& choices
Posted By: Karol Szczerek In Response To: Boxcars! Once again, too many !@#*& choices (Timothy Chow)
Date: Sunday, 3 January 2016, at 10:15 p.m.
My first thought goes to 17/11 15/9 13/7(2) as the best connectivity play, so in case opp breaks his high anchor to hit, we can retaliate and hope to prime the rest of his rear army.
But the problem I see, is that for this plan to succeed, we would probably need to loose hit / slot somewhere on the way (probably even few times), which with our undeveloped board is quite risky.
I think the better plan is to build some board to grab some chances in hits exchange and control the outfield. Opp's midpoint blot is the last thorn in our back. If he clears it, he will have no timing left for his 2-anchor holding game, so we'll just wait for him to break.
So I think we need to go 8/2(2) as the first part of the move.
After that, 13/7 15/9 guards biggest zone and prepares to build the home board, so that's good for the above plan.
13/7 17/11 keeps better connection, which is good for retalation after opp hits. Also prepares to build blocking points in our outfield. But I'd like to build inner board more.
13/7(2) or 17/11 15/9 just looks bad, and inferior to the two above.
15/3 looks even worse, slotting the wrong point with only one cover, leaving midpoint stack and stripped bar.
So the final choice for me would be the 8/2(2) 13/7 15/9 which best fits my game plan.
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