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Borderline

Posted By: Nack Ballard
Date: Saturday, 16 January 2016, at 5:38 p.m.

In Response To: Too good (David Rockwell)

This subject is fascinating since it is so different than anything else we see in this game. Of course it is very low value since it is easy to play for a year and not see these positions once.

Right. And when you do, the reward might be only...





White is Player 2

score: 1
pip: 158
2 point match
pip: 160
score: 0

Blue is Player 1
XGID=-a----EBB-a-eD---c-e----B-:0:0:1:00:0:1:0:2:10

61P-63R-C


Analyzed in Rollout No double Double/Take
  Player Winning Chances: 54.34% (G:15.81% B:0.75%) 54.95% (G:18.41% B:2.16%)
  Opponent Winning Chances: 45.66% (G:10.66% B:0.72%) 45.05% (G:11.18% B:1.24%)
  Cubeless Equities +0.403 +1.198
Cubeful Equities
No double:+1.001กำ0.003 (+0.999..+1.004)
Double/Take:+1.198 (+0.197)กำ0.004 (+1.194..+1.202)
Double/Pass:+1.000 (-0.001)
 
Best Cube action: Too good to double / Pass
Percentage of wrong take needed to make the double decision right: 0.7%
Rollout details
10368 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
 
Double Decision confidence:84.5%
Take Decision confidence:100.0%
Duration: 9 hours 20 minutes

One millipoint!

(Curiosity got the better of me.)

Nack

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