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'Too Good' in Match Play?

Posted By: Timothy Chow
Date: Wednesday, 20 January 2016, at 3:00 a.m.

In Response To: 'Too Good' in Match Play? (Albert Steg)

I don't consider this to be a glitch or a bug.

The most natural meaning of "too good" is that by holding the cube, your equity is higher than if you were to double and your opponent were to pass. This definition of "too good" makes sense even if your opponent's correct cube action is to take.

However, since some people get confused about "too good/take" situations, it is also reasonable to describe them as "no double/take".

Having said all that, I guess that I would argue that even though both descriptions are defensible, one should pick one and use it consistently. So if XG is switching between the two terms then that could be thought of as a minor bug.

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