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Post Late Game Hit Recube - Rollouts +

Posted By: Stick
Date: Sunday, 31 January 2016, at 12:29 a.m.

In Response To: Post Late Game Hit Recube - Rollouts + (Stick)

Upping the rollout parameters from your standard 3ply/XGR to XGR+/+ with a large search interval did make a small difference pushing this into pass territory but still quite the efficient cube and as mentioned elsewhere, all the tough checker plays reside with the person doubling. This must make it a practical take still.





White is Player 2

score: 0
pip: 56
Unlimited Game
Jacoby Beaver
pip: 136
score: 0

Blue is Player 1
XGID=---bBBBBBB-----A-----AAf--:1:1:1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
  Player Winning Chances: 80.40% (G:0.00% B:0.00%) 80.87% (G:0.00% B:0.00%)
  Opponent Winning Chances: 19.60% (G:5.61% B:0.31%) 19.13% (G:5.59% B:0.29%)
  Cubeless Equities +0.549 +1.117
Cubeful Equities
No redouble:+0.971 (-0.029)±0.012 (+0.959..+0.983)
Redouble/Take:+1.015 (+0.015)±0.013 (+1.002..+1.027)
Redouble/Pass:+1.000
 
Best Cube action: Redouble / Pass
Rollout details
896 Games rolled with Variance Reduction.
Dice Seed: 35743294
Moves and cube decisions: XG Roller+
Search interval: Large
 
Double Decision confidence:100.0%
Take Decision confidence:98.6%
Duration: 11 hours 50 minutes

eXtreme Gammon Version: 2.19.206.pre-release

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