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EuBGF Rule Change - Handling Invalid Rolls when Game Clock is used

Posted By: Rick Janowski
Date: Friday, 5 February 2016, at 9:30 p.m.

There is an important rule change in the EuBGF Tournament Rules relating to handling cocked dice and other illegal dice rolls when clocks are in use. The new provisions allow the clock to be paused and the delay time to be zeroed by either player after such a roll:

4.3(v) INVALID ROLLS - Notwithstanding anything to the contrary herein, where an invalid roll occurs and in order not to adversely prejudice the player on roll, either player may pause the clock and/or restart the delay time as he reasonably deems appropriate. Where there is disagreement as to the validity of the roll, the clock may be paused by either player until the disagreement is resolved.

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