It's interesting to see what play is better in a DMP situation. Therefore, I've done a rollout for it. 13/3* is still better than 24/10, but it's very close.
1. | Rollout1 | 13/3* | eq: +0,089 |
| Player: Opponent: | 54,43% (G:21,68% B:2,76%) 45,57% (G:14,17% B:2,14%) | Conf.: ± 0,003 (+0,086...+0,091) - [100,0%] Duration: 50 minutes 57 seconds |
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2. | Rollout1 | 24/14 | eq: +0,082 (-0,007) |
| Player: Opponent: | 54,10% (G:16,12% B:1,85%) 45,90% (G:13,15% B:1,28%) | Conf.: ± 0,002 (+0,080...+0,084) - [0,0%] Duration: 47 minutes 58 seconds |
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3. | XG Roller++ | 24/18 13/9 | eq: +0,053 (-0,036) |
| Player: Opponent: | 52,64% (G:15,19% B:0,62%) 47,36% (G:12,42% B:0,55%) | |
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4. | XG Roller++ | 24/20 24/18 | eq: +0,040 (-0,049) |
| Player: Opponent: | 51,98% (G:12,12% B:0,52%) 48,02% (G:11,96% B:0,43%) | |
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5. | XG Roller++ | 13/9 13/7 | eq: -0,002 (-0,091) |
| Player: Opponent: | 49,89% (G:15,82% B:0,61%) 50,11% (G:14,09% B:0,93%) | |
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1 6480 Games rolled with Variance Reduction. Dice Seed: 3354891 Moves: 3-ply, cube decisions: XG Roller
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