OTB I played 23/16, having not even seen the best play.
So the choice between running and making the bar I got right. Our leaky prime is a weak one, so trying to prime at the cost of not moving forward with escaping the back checkers is not worth it.
Who cares, when there is a play that's lightyears from these two. Once you see it, it looks obvious. It does more great things than any of the above:
- moving a checker to the edge of opp's prime, which is a big one for the escaping plan;
- anchoring up, negating opp's blitzing potential;
- slotting a key point in our prime
![](../Images/n_high.gif)
![](../Images/o_w_0.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_b_1.gif) ![](../Images/p_ud_b_1.gif) ![](../Images/p_up_w_2.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_2.gif) ![](../Images/b_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_3.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_b_3.gif) ![](../Images/c_up_0.gif)
![](../Images/b_center16right.gif) ![](../Images/c_center.gif)
![](../Images/o_b_0.gif) ![](../Images/p_dn_w_1.gif) ![](../Images/p_dd_0.gif) ![](../Images/p_dn_b_2.gif) ![](../Images/p_dd_0.gif) ![](../Images/p_dn_b_3.gif) ![](../Images/p_dd_b_3.gif) ![](../Images/b_dn_0.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_b_2.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_w_1.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_0.gif) ![](../Images/c_dn_0.gif)
![](../Images/n_low.gif) | | White is Player 2
score: 0 pip: 129 | 13 point match | pip: 139 score: 0
Blue is Player 1 | |
XGID=-a-B-CC-B-a--Cb--cbbbbAA--:0:0:1:61:0:0:0:13:10 |
Blue to play 61 |
1.![xg](../Images/xg.png) | Rollout1 | 23/22 13/7 | eq: -0,500 |
| Player: Opponent: | 35,53% (G:7,29% B:0,18%) 64,47% (G:12,15% B:0,49%) | Conf.: ± 0,009 (-0,509...-0,492) - [100,0%] Duration: 8 minutes 31 seconds |
|
2. | Rollout1 | 23/16 | eq: -0,888 (-0,387) |
| Player: Opponent: | 32,57% (G:8,73% B:0,46%) 67,43% (G:28,48% B:0,91%) | Conf.: ± 0,017 (-0,904...-0,871) - [0,0%] Duration: 9 minutes 30 seconds |
|
3. | Rollout1 | 13/7 8/7 | eq: -0,918 (-0,417) |
| Player: Opponent: | 31,05% (G:9,16% B:0,50%) 68,95% (G:25,91% B:1,33%) | Conf.: ± 0,018 (-0,936...-0,900) - [0,0%] Duration: 9 minutes 05 seconds |
|
|
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2
Variant A
Compared to the original position, player on roll is adjusted 6/4 5/4.
Closing that gap is a huge difference for our priming prospects. Making the bar gives a solid 5-prime, with opp's checker not at the edge. With such strong structure, opp's attack is muffled, too.
![](../Images/n_high.gif)
![](../Images/o_w_0.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_b_1.gif) ![](../Images/p_ud_b_1.gif) ![](../Images/p_up_w_2.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_2.gif) ![](../Images/b_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_3.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_b_3.gif) ![](../Images/c_up_0.gif)
![](../Images/b_center16right.gif) ![](../Images/c_center.gif)
![](../Images/o_b_0.gif) ![](../Images/p_dn_w_1.gif) ![](../Images/p_dd_0.gif) ![](../Images/p_dn_b_2.gif) ![](../Images/p_dd_b_2.gif) ![](../Images/p_dn_b_2.gif) ![](../Images/p_dd_b_2.gif) ![](../Images/b_dn_0.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_b_2.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_w_1.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_0.gif) ![](../Images/c_dn_0.gif)
![](../Images/n_low.gif) | | White is Player 2
score: 0 pip: 129 | 13 point match | pip: 136 score: 0
Blue is Player 1 | |
XGID=-a-BBBB-B-a--Cb--cbbbbAA--:0:0:1:61:0:0:0:13:10 |
Blue to play 61 |
1.![xg](../Images/xg.png) | Rollout1 | 13/7 8/7 | eq: -0,119 |
| Player: Opponent: | 47,44% (G:14,24% B:0,80%) 52,56% (G:17,50% B:0,94%) | Conf.: ± 0,011 (-0,131...-0,108) - [100,0%] Duration: 29 minutes 41 seconds |
|
2. | Rollout1 | 23/22 13/7 | eq: -0,143 (-0,024) |
| Player: Opponent: | 45,09% (G:10,00% B:0,37%) 54,91% (G:10,24% B:0,36%) | Conf.: ± 0,008 (-0,151...-0,135) - [0,0%] Duration: 25 minutes 26 seconds |
|
3. | Rollout2 | 23/16 | eq: -0,339 (-0,219) |
| Player: Opponent: | 43,05% (G:10,86% B:0,77%) 56,95% (G:20,17% B:0,56%) | Conf.: ± 0,022 (-0,361...-0,317) - [0,0%] Duration: 3 minutes 15 seconds |
|
|
1 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 324 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2
Variant B
Compared to the original position,top player is adjusted 15/23.
In this variant, there is no good alternative to running, plus our race chances are better than in the previous variants. If opp's checkers weren't split, but stacked at our ace point instead, the bar slotting play would come out far ahead again.
![](../Images/n_high.gif)
![](../Images/o_w_0.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_b_1.gif) ![](../Images/p_ud_b_1.gif) ![](../Images/p_up_w_2.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_2.gif) ![](../Images/b_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_w_3.gif) ![](../Images/p_ud_0.gif) ![](../Images/p_up_0.gif) ![](../Images/p_ud_w_2.gif) ![](../Images/p_up_b_3.gif) ![](../Images/c_up_0.gif)
![](../Images/b_center16right.gif) ![](../Images/c_center.gif)
![](../Images/o_b_0.gif) ![](../Images/p_dn_w_1.gif) ![](../Images/p_dd_w_1.gif) ![](../Images/p_dn_b_2.gif) ![](../Images/p_dd_0.gif) ![](../Images/p_dn_b_3.gif) ![](../Images/p_dd_b_3.gif) ![](../Images/b_dn_0.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_b_2.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_0.gif) ![](../Images/p_dn_0.gif) ![](../Images/p_dd_0.gif) ![](../Images/c_dn_0.gif)
![](../Images/n_low.gif) | | White is Player 2
score: 0 pip: 137 | 13 point match | pip: 139 score: 0
Blue is Player 1 | |
XGID=-aaB-CC-B----Cb--cbbbbAA--:0:0:1:61:0:0:0:13:10 |
Blue to play 61 |
1.![xg](../Images/xg.png) | Rollout1 | 23/16 | eq: -0,371 |
| Player: Opponent: | 41,68% (G:14,62% B:1,05%) 58,32% (G:25,25% B:1,12%) | Conf.: ± 0,015 (-0,385...-0,356) - [100,0%] Duration: 13 minutes 35 seconds |
|
2. | Rollout1 | 23/22 8/2* | eq: -0,439 (-0,068) |
| Player: Opponent: | 38,12% (G:12,84% B:0,30%) 61,88% (G:17,15% B:0,90%) | Conf.: ± 0,014 (-0,454...-0,425) - [0,0%] Duration: 15 minutes 26 seconds |
|
3. | Rollout1 | 8/2* 2/1* | eq: -0,474 (-0,103) |
| Player: Opponent: | 36,91% (G:16,06% B:0,35%) 63,09% (G:21,45% B:1,51%) | Conf.: ± 0,015 (-0,489...-0,459) - [0,0%] Duration: 14 minutes 29 seconds |
|
4. | Rollout2 | 23/22 13/7 | eq: -0,508 (-0,137) |
| Player: Opponent: | 36,63% (G:10,77% B:0,36%) 63,37% (G:16,08% B:0,65%) | Conf.: ± 0,027 (-0,535...-0,481) - [0,0%] Duration: 2 minutes 11 seconds |
|
5. | Rollout2 | 13/7 8/7 | eq: -0,969 (-0,598) |
| Player: Opponent: | 31,04% (G:9,46% B:0,57%) 68,96% (G:29,06% B:1,59%) | Conf.: ± 0,034 (-1,003...-0,935) - [0,0%] Duration: 2 minutes 12 seconds |
|
|
1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 324 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2