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xg blunder

Posted By: Timothy Chow
Date: Saturday, 2 April 2016, at 5:54 p.m.

In Response To: xg blunder (phil simborg)

This is just semantics, but I wouldn't usually call a program's failure to find a good move a "bug" unless the program doesn't even recognize the move as a legal option.

There are tons of positions like this one where XG's 32-move limit causes plausible candidates to fall off the radar screen.

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