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Stick v. XG #2 (end game) - Rollout

Posted By: Stick
Date: Saturday, 2 April 2016, at 6:25 p.m.

In Response To: Stick v. XG #2 (end game) (Stick)

I thought more people might opt for 7/2 building the board easier next turn in case we didn't get a shot. We get too many shots immediately with most aces, threes, big doubles, and something like [21] to break up the prime now.





White is Player 2

score: 0
pip: 24
Unlimited Game
Jacoby
pip: 120
score: 0

Blue is Player 1
XGID=---BBBCBB------------e-bB-:1:1:1:52:0:0:1:0:10
Blue to play 52

1.Rollout124/22 6/1eq: -1.058
Player:
Opponent:
23.86% (G:0.00% B:0.00%)
76.14% (G:56.63% B:7.23%)
Conf.: ± 0.006 (-1.064...-1.052) - [100.0%]
Duration: 40.1 seconds
2.Rollout124/22 8/3eq: -1.091 (-0.033)
Player:
Opponent:
22.70% (G:0.00% B:0.00%)
77.30% (G:56.62% B:7.63%)
Conf.: ± 0.006 (-1.097...-1.084) - [0.0%]
Duration: 32.6 seconds
3.Rollout124/22 7/2eq: -1.109 (-0.051)
Player:
Opponent:
22.21% (G:0.00% B:0.00%)
77.79% (G:56.97% B:7.86%)
Conf.: ± 0.006 (-1.115...-1.103) - [0.0%]
Duration: 30.2 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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