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RO and OTB

Posted By: neilkaz
Date: Monday, 4 July 2016, at 2:57 a.m.

In Response To: Neilkaz get thee to a Burger King! (neilkaz)

I actually thought about this and had tons of clock time remaining. Somehow I never saw the hit lift play as I was fixated on closing the ace pt to prevent further misses if hit or if my opp rolled some big dubs.

I was quite sure that 6/0 was better than 6/4 6/2. I saw the 55 joker my play left but should've quantified it vs 55 after play 6/0. 55 occurs one chance in 36 so if I am 36% worse off after 55 and pointing on the ace pt then I am 1% worse off after 55. That is significant and I think I am worse that 36% off after 55 which after my lame play leaves me a big dog but after 6/0 leaves two blots and I am a clear fave. This alone should've pushed my to play 6/0 which is at least an acceptable play.

I've had problems before in the contact bearoff when having an unusual position and rolling a blotting number with several possibilities. Hopefully next time my warning radar will kick in and I can at least see all the plays. Had I seen the play I'd have cleared the 5 instantly since it is 4 fewer shots.





White is Player 2

score: 5
pip: 45
11 point match
pip: 42
score: 8

Blue is Player 1
XGID=-aDD-BB-------------a--cj-:2:1:1:24:8:5:0:11:10
Blue to play 24

1.Rollout15/3 5/1* eq: +0.7819
Player:
Opponent:
89.10% (G:1.43% B:0.03%)
10.90% (G:0.00% B:0.00%)
Conf.: ±0.0004 (+0.7815...+0.7823) - [100.0%]
Duration: 1 minute 53 seconds
2.Rollout16/Offeq: +0.7791 (-0.0028)
Player:
Opponent:
88.96% (G:2.00% B:0.03%)
11.04% (G:0.00% B:0.00%)
Conf.: ±0.0004 (+0.7787...+0.7796) - [0.0%]
Duration: 1 minute 58 seconds
3.Rollout16/4 6/2eq: +0.7525 (-0.0294)
Player:
Opponent:
87.62% (G:1.25% B:0.02%)
12.38% (G:0.00% B:0.00%)
Conf.: ±0.0004 (+0.7521...+0.7529) - [0.0%]
Duration: 1 minute 42 seconds
4.Rollout15/1* 3/1eq: +0.7295 (-0.0524)
Player:
Opponent:
86.47% (G:3.35% B:0.03%)
13.53% (G:0.00% B:0.00%)
Conf.: ±0.0004 (+0.7291...+0.7299) - [0.0%]
Duration: 2 minutes 27 seconds
1 5184 Games rolled with Variance Reduction.
Moves and cube decisions: XG Roller+

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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