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41S-41K-54-11P-5-44P-21-32@-54 – No Jacoby, No Beavers – 3-ply XG2 Rollout

Posted By: Taper_Mike
Date: Wednesday, 14 September 2016, at 10:49 a.m.

In Response To: Rollout Results Posted (Paul Weaver)





White is Player 2

score: 0
pip: 161
Unlimited Game
pip: 162
score: 0

Blue is Player 1
XGID=-a-b--E-CA--cD---c-bbb-AA-:0:0:1:54:0:0:0:0:10
Blue to play 54

1.Rollout123/18 13/9eq: -0.5051
Player:
Opponent:
39.50% (G:9.62% B:0.44%)
60.50% (G:22.68% B:0.93%)
Conf.: ±0.0047 (-0.5098...-0.5004) - [100.0%]
Duration: 1 hour 40 minutes
2.Rollout113/9 13/8eq: -0.5289 (-0.0237)
Player:
Opponent:
38.26% (G:9.66% B:0.43%)
61.74% (G:21.62% B:1.05%)
Conf.: ±0.0048 (-0.5336...-0.5241) - [0.0%]
Duration: 1 hour 50 minutes
3.Rollout19/4 8/4eq: -0.5437 (-0.0385)
Player:
Opponent:
37.66% (G:9.52% B:0.39%)
62.34% (G:20.97% B:0.88%)
Conf.: ±0.0044 (-0.5480...-0.5393) - [0.0%]
Duration: 1 hour 48 minutes
 
1 15552 Games rolled with Variance Reduction.
Dice Seed: 4460493
Moves: 3-ply, cube decisions: XG Roller

Rollout by Taper_Mike
2016-Sep-12
eXtreme Gammon Version: 2.10.199.2658
41S-41K-54-11P-5-44P-21-32@-54-n-tm . xgp
n[S D24 P39] "<=15
n[S D22 P29] "&e

eXtreme Gammon Version: 2.10

I had a lot of fun trying to come up with a perfectly played sequence for this position. The result has Blue's 54 as the 9th-roll, right at the edge of my abilities to discover retrograde sequences. The two difficulties were making sure the cube did not get turned and keeping Blue's front checkers from moving.

Turn Blue White
1 41S = Split = 24/23, 13/9 41K = Kill = 6/2*/1*
2 54 = Enter = bar/21, bar/20 11P = Point = 6/5*/4*(2)
3 5 = Enter = bar/20 44P = Point = 13/5*(2)
4 21 = Enter = bar/24*, bar/23 32@ = Anchor = bar/22, 24/22
5 54 = ?

Along the way, I found at least eight positions where Blue wanted to play a 1 by slotting his 5pt. Here is a typical example:





White is Player 2

score: 0
pip: 154
Unlimited Game
pip: 168
score: 0

Blue is Player 1
XGID=---b--E-C---cE--ad-e----AA:0:0:1:21:0:0:0:0:10
Blue to play 21

1.XG Roller++Bar/23 6/5eq: -0.3448
Player:
Opponent:
43.21% (G:9.67% B:0.36%)
56.79% (G:19.63% B:0.98%)
2.XG Roller++Bar/24 13/11eq: -0.3737 (-0.0288)
Player:
Opponent:
42.07% (G:9.11% B:0.32%)
57.93% (G:17.92% B:0.99%)
3.XG Roller++Bar/24 6/4eq: -0.3832 (-0.0383)
Player:
Opponent:
42.05% (G:9.22% B:0.33%)
57.95% (G:18.45% B:1.14%)
4.XG Roller++Bar/22eq: -0.3872 (-0.0424)
Player:
Opponent:
41.37% (G:8.45% B:0.28%)
58.63% (G:17.67% B:0.62%)

Rollout by Taper_Mike
2016-Sep-12
eXtreme Gammon Version: 2.10.199.2658
52S-62R-42X-21-n-tm.xgp
n[W Z29 %38 U42] "&e

eXtreme Gammon Version: 2.10

I always find these "wild" slotting plays to be interesting. That's one of the benefits of trying to find well-played retro sequences. You get to see a lot of early game positions.

Mike

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