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Checker Play Problem XGR++

Posted By: Stick
Date: Saturday, 11 March 2017, at 7:32 a.m.

In Response To: Checker Play Problem (Stick)

Leaving the joker seems unnecessary since you have such a stranglehold on the position anyway. That makes 15/10 forced and an ace left to play. We still would love to make the two point/be able to attack there if the opponent enters with a deuce so 8/7 is the logical ace. Even if the opponent should happen to enter with both this turn it is still a very easy position to clean up. If he doesn't, which he isn't likely to, we'll either hit loose/make the 2pt or bring our men in to the proper high points and have more ammo for making the 2pt next turn.





White is Player 2

score: 0
pip: 190
7 point match
pip: 100
score: 0

Blue is Player 1
XGID=bB-bBBC-B-BAd--A-b-cb-----:1:-1:1:51:0:0:0:7:10
Blue to play 51

1.XG Roller++15/10 8/7eq: +1.270
Player:
Opponent:
82.00% (G:67.11% B:1.14%)
18.00% (G:1.26% B:0.04%)
2.XG Roller++15/9eq: +1.257 (-0.014)
Player:
Opponent:
81.79% (G:66.44% B:1.11%)
18.21% (G:1.31% B:0.05%)
3.XG Roller++15/14 10/5eq: +1.256 (-0.015)
Player:
Opponent:
81.65% (G:66.69% B:1.13%)
18.35% (G:1.44% B:0.05%)
4.XG Roller++15/10 6/5eq: +1.255 (-0.015)
Player:
Opponent:
81.71% (G:66.44% B:1.15%)
18.29% (G:1.27% B:0.05%)
5.XG Roller++11/5eq: +1.236 (-0.034)
Player:
Opponent:
81.09% (G:66.25% B:1.14%)
18.91% (G:1.48% B:0.05%)
6.XG Roller++10/5 8/7eq: +1.228 (-0.043)
Player:
Opponent:
80.59% (G:66.78% B:1.15%)
19.41% (G:1.85% B:0.07%)

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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