[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Rollout - Variants

Posted By: Karol Szczerek
Date: Friday, 31 March 2017, at 9:06 p.m.

In Response To: Rollout (Timothy Chow)





White is Player 2

score: 0
pip: 116
Unlimited Game
pip: 123
score: 0

Blue is Player 1
XGID=-a--CBC-C-b-bC-----bAccaa-:0:0:1:00:0:0:0:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 69.41% (G:30.42% B:1.35%) 69.41% (G:32.05% B:1.52%)
Opponent Winning Chances: 30.59% (G:8.69% B:0.19%) 30.59% (G:9.46% B:0.25%)
Cubeless Equities +0.617 +1.254
Cubeful Equities
No double:+0.824 (-0.176)±0.010 (+0.813..+0.834)
Double/Take:+1.039 (+0.039)±0.016 (+1.023..+1.055)
Double/Pass:+1.000
Best Cube action: Double / Pass
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 21 minutes 46 seconds

eXtreme Gammon Version: 2.19.208.pre-release

In your original position (above), the 3 great liabilities of White: 2 homeboard blots, only 3-pt. board, and low inflexible builders let Blue use all rolls for either building another blocking point or attacking the rear blot.

Acc. to XG's dice distribution (4-ply, after D/T), the equity ranges from +.74 (after 42) to +1.86 (after 66). Blue should make the 2, 3 or 7pt. with 15 rolls, hit loose on the ace with 18 rolls, and point on the ace with remaining 3 rolls.

In the Variant A below (White's 3pt. builder covered his ace point):





White is Player 2

score: 0
pip: 114
Unlimited Game
pip: 123
score: 0

Blue is Player 1
XGID=-a--CBC-C-b-bC-----bAcbab-:0:0:1:00:0:0:0:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 64,47% (G:25,03% B:1,00%) 64,76% (G:25,04% B:1,07%)
Opponent Winning Chances: 35,53% (G:11,58% B:0,21%) 35,24% (G:11,40% B:0,23%)
Cubeless Equities +0,432 +0,880
Cubeful Equities
No double:+0,619 (-0,017)±0,010 (+0,610..+0,629)
Double/Take:+0,636±0,014 (+0,622..+0,650)
Double/Pass:+1,000 (+0,364)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:97,2%
Take Decision confidence:100,0%
Duration: 6 minutes 46 seconds

eXtreme Gammon Version: 2.10

...we can't mindlessly pound on the rear checker due to White's stronger board.

Our avg eq ranges from +.26 (after 32) to +1.52 (after 66). Compared to the original position, we should pass up the loose hit with 7 rolls (65, 41, 21 and 44) - we should run the rear guy or bring/shift builders instead. We should also run with a 33 instead of building, as in the original position (8/2(2)).

In the Variant B below (White's 3pt. spare moved back to the 6pt.):





White is Player 2

score: 0
pip: 119
Unlimited Game
pip: 123
score: 0

Blue is Player 1
XGID=-a--CBC-C-b-bC-----cAcbaa-:0:0:1:00:0:0:0:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 65,19% (G:21,84% B:0,91%) 64,93% (G:25,40% B:1,01%)
Opponent Winning Chances: 34,81% (G:8,79% B:0,16%) 35,07% (G:10,73% B:0,26%)
Cubeless Equities +0,442 +0,905
Cubeful Equities
No double:+0,635 (-0,022)±0,012 (+0,624..+0,647)
Double/Take:+0,658±0,015 (+0,642..+0,673)
Double/Pass:+1,000 (+0,342)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:98,9%
Take Decision confidence:100,0%
Duration: 9 minutes 25 seconds

eXtreme Gammon Version: 2.10

...contrasting to Variant A, we should generally follow the attacking/building theme from the original position with most rolls, the only difference being 3 rolls: 33 and 65, which both should be played by running the rear guy (instead of building with a 33, or hitting with a 65). Our avg eq ranges from +.36 (after 41) to +1.67 (after 66).

The improved homeboard spares position makes Blue's responses and timing way better, which are a huge factors. If we hit loose on the ace, he'll hit back and make the 4pt board with 9 aces (all except a 61), compared to 5 aces in the original position (11, 12 and 13). If we build, he usually make the 4pt board, just like in the original position, but he mostly doesn't have to break the outfield anchor just yet.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.