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Non-doublet Replies: Five rules for beginners

Posted By: Axel Reichert
Date: Saturday, 22 April 2017, at 3:26 p.m.

In Response To: Non-doublet Replies: Five rules for beginners (nack ballard)

Hi Nack,

for checking, I took the word straight from the horse's mouth, http://www.extremegammon.com/Openingbook.aspx. I assume that these are rollouts, not evaluations.

In nit-picking mode, your rule set according to #5 would advise 61P-62D, 61P-63D, and 61P-64D, all of which are blunders > 0.08. So #5 needs more clarification or, like it did it, more vagueness ("most similar legal alternative"). This also allows for some leeway, e.g., to use Z as a stand-in for illegal S and vice versa (where D might be slightly weaker). By the way, for your latest proposal the largest error is NOT 32Z-64P (-0.0546), because according to #2 you will correctly play 13/3*. (-:

However, I am not sure about my interpretation of the "R" in "CRMU", could you please clarify?

  • If "R" means to run beyond the bar point, CRMU results in 63R-63 being played 13/10* 13/7 (not sure about the Nactation), 64R-62 being played 13/11* 13/7, 64S-64 being played 13/9 13/7*, and 64S-63 being played 13/10 13/7*, since the leftover gets played from the mid. All these replies are blunders from 0.060 to 0.077.
  • If running just TO the bar point already qualifies as "R", CRMU results in 41$-42 and 51$-42 being played 24/20*/18. Both replies are blunders, 0.069 and 0.099 (GNU Backgammon rollout for the latter, since no XG data is available).

With the first interpretation your proposal results in a total equity loss (for the 15*27 = 405 non-doublet replies) of 1.9411. 91 replies are not the best ones. I did not check for the second interpretation, because it seemed less likely and I wanted to save the work and ask you first about CRMU.

When comparing your various proposals I noticed that you shuffled around the sequence of rules. I struggled with the same problem, e.g., is it better to use "Hit > 4, then P" or "P, then Hit > 2"? Then it occured to me that an elegant solution might be:

  1. Hit > Potential Point (or P)

Which means that if you have a point-making roll, you should prefer to hit up to that point. Hence 31P will not be abused to hit on 3, whereas 64 will happily be played 13/3*. If there are no blots to be scooped up, the point will be made as usual. This avoids compromise solutions such as "Hit > 4", exceptions like "x1$-31H", or having to treat the P rolls separately. Since I like the exceptions as sub-rules, separated from the general guidelines, we have:

  1. Hit > Potential Point (or P)
    1. D-64R
  2. Hit > 2
  3. If hit from mid: S (or D). If hit from non-mid: D (or S)
  4. 65R, 43Z, S (or most similar legal alternative)
    1. D-x1$
    2. 6xS-65K

This rule set results in a total equity loss of 1.8185 and 85 non-best replies. No blunders > 0.06. The largest errors are (again not sure about the Nactation details):

  • 63S-31 [P Z H-0.0595]
  • 52S-51 [S R X-0.0582]
  • 41$-64 [R Z-0.0567]
  • 64S-52 [X S-0.0557]
  • 64S-54 [X S-0.0557]
  • 62S-31 [P Z H-0.0534]
  • 51$-64 [R Z-0.0527]
  • 51S-41 [K D U S-0.0511]

Blitz afficionados could even skip exception 4b and use

  1. Hit > 2 (and kill connected points)

This is somewhat weaker, but surprisingly little, since e.g. it loses on 32S-32, but gains on 32Z-32.

By the way, my feeling is that getting below 0.04 requires too many additional rules, my four above get enough bang for my bucks.

Best regards

Axel

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