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Interesting (to me) 2-away, 2-away

Posted By: Sean Garber
Date: Wednesday, 24 May 2017, at 6:36 p.m.

This is a game at 2-away, 2-away. From now on I will call the player who won the opening roll Player A and the other one Player B.

1) 31: 8/5 6/5

33: 24/18(2)

2) 66: 24/18(2) 8/2(2)

55: 13/3(2)

3) 44: 18/14(2) 13/9(2)

55: 18/8(2)

4) 55: 13/8(2) 13/3

66: 13/7(3) 8/2

5) 66: 14/8 14/2 9/3

66: 8/2(2) 7/1(2)

6) 66: 9/3 8/2(3)

66: 8/2(2) 7/1 6/Off

7) 66: 6/Off(4)

66: 6/Off(4)

8) 66: 5/Off(2) 3/Off(2)

33: 3/Off(2) 2/Off(2)

9) 55: 3/Off 2/Off(3)

66: 2/Off(3) 1/Off

10) 22: 2/Off(3)

Wins a Single Game 1pt.

Neither player touches the cube the whole game. XG gives Player B a 0.00PR and Player A a 0.56PR for one 0.11 failure to cube error.





White is Player 2

score: 0
pip: 115
2 point match
pip: 123
score: 0

Blue is Player 1
XGID=--B--BD--B--cCB--e-e--b---:0:0:1:00:0:0:0:2:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 43.43% (G:0.08% B:0.00%) 43.49% (G:0.06% B:0.00%)
Opponent Winning Chances: 56.57% (G:0.11% B:0.01%) 56.51% (G:0.11% B:0.01%)
Cubeless Equities -0.132 -0.367
Cubeful Equities
No double:-0.378 (-0.011)±0.007 (-0.385..-0.372)
Double/Take:-0.367±0.007 (-0.373..-0.360)
Double/Pass:+1.000 (+1.367)
Best Cube action: Double / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:99.1%
Take Decision confidence:100.0%
Duration: 5 minutes 34 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

Player A is 43% to win the game, but has market losers. If Player A rolls a 21, Player B does not lose his market, so this is a small technical double. All other cube decisions in this game are either "No double" or "Optional double".

2-away, 2-away doubling theory is based on the fact that at some point in a game with that score, one player or the other will always have a correct double that is a take. Since the cube should always end up at 2 anyway, it is not a mistake to double even if you have no market losers. This game is interesting to me because it dances on the edge of disproving that "one player or the other will always have a correct double that is a take" without actually getting there.

I do wish that I could make this post more clear. I will email the XG file of this game to anyone who wants it. If you want a post that will actually help you win backgammon matches, this is not the post for you.

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