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Very impressive result from DeepMind team - Xavier's take?

Posted By: eXtreme Gammon
Date: Monday, 11 December 2017, at 2:26 p.m.

In Response To: Very impressive result from DeepMind team - Xavier's take? (Casper Van der Tak)

I would be interested to see what A0 would yield for backgammon.

Their approach is very similar to what was done with BG: self-training. However, there are a few differences (at least for XG, I cannot talk about the others, but I think it is quite similar).

  • XG used bear off database from the beginning.
  • XG is using human intelligence for inputs of the NN.
  • XG NN does not consider the cube, this is done as a post process.
  • XG uses many different NN based on the position type.
  • Of course, Google NN is vastly more complex than mine and could avoid any preprocess work.

    As for MET, this is a bit outside the process. Chess has also MET: match in 12 games will require them. The obvious example is the last game where you are losing 11 to 12: you need a win to stay alive and a draw is as bad as a loss. If A0 returns just the equity, it will not be able to use MET, to do so it would need to return the % of losing, drawing and winning. For BG it would be more complex if you do not want to rely on calculation as you would need to output winning/loosing X point where X in [1..match length]

    But if could see how much better A0BG would be in unlimited that would be a great interest.

    One thing I would be interested to see is how it would handle snakes, as I do not expect a stronger computer to go for a deep backgame, I expect that the snake position will almost never been reach by self-play. As a result A0BG may misplay them greatly, but they may surprise us, but it would need to be tested against a human I think.

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