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A Somewhat Tricky 43 - Rollout & Comments

Posted By: Stick
Date: Wednesday, 17 October 2018, at 3:27 p.m.

In Response To: A Somewhat Tricky 43 - Rollout & Comments (Chris Bray)

First, people shouldn't toss around the term 'computer bug' when talking about this sort of thing. To me, this is not that. A computer bug is some kind of flaw in the software that would cause the program to not act normally. XG on its lower settings makes bad plays when playing this out, that's all. I don't see how that can be considered a bug.

Secondly, you fuckers are just as lazy as you always are. Isn't it obvious that a rollout like the one I posted below would clear up the mess? (much stronger settings)

I also agree with Nack that an analysis such as 'leaving a bad 61 next turn means we shouldn't play 13/6'. The heart of the problem is that we'll have to pick up the 8pt with any six meaning the next time we roll a six we will be forced to leave a double shot from the midpoint. By maintaining the spare on the mid we buy ourselves a lot more time for that situation not to present itself.





White is Player 2

score: 0
pip: 109
Unlimited Game
Jacoby Beaver
pip: 96
score: 0

Blue is Player 1
XGID=--ACBBBbB----C-a-aadbbb---:0:0:1:43:0:0:3:0:10
Blue to play 43

1.Rollout15/1 4/1eq: +0.482
Player:
Opponent:
65.96% (G:0.61% B:0.01%)
34.04% (G:1.27% B:0.03%)
Conf.: ± 0.018 (+0.464...+0.500) - [55.2%]
2.Rollout26/3 5/1eq: +0.477 (-0.005)
Player:
Opponent:
65.61% (G:0.80% B:0.03%)
34.39% (G:1.76% B:0.06%)
Conf.: ± 0.020 (+0.456...+0.497) - [28.9%]
3.Rollout26/2 4/1eq: +0.473 (-0.009)
Player:
Opponent:
65.87% (G:0.78% B:0.02%)
34.13% (G:1.39% B:0.03%)
Conf.: ± 0.019 (+0.454...+0.492) - [15.9%]
1 159 Games rolled with Variance Reduction.
Dice Seed: 15298310
Moves and cube decisions: XG Roller++
Search interval: Gigantic

2 159 Games rolled with Variance Reduction.
Dice Seed: 15298310
Moves and cube decisions: XG Roller++
Search interval: Gigantic

eXtreme Gammon Version: 2.10

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