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"Too good" Mystery

Posted By: Nack Ballard
Date: Friday, 26 April 2019, at 8:23 p.m.





White is Player 2

score: 1
pip: 167
7 point match
pip: 167
score: 1

Blue is Player 1
XGID=-b----E-C---eE---c-e----B-:0:0:1:00:1:1:0:7:10
One checker play on each side, too good to redouble
(Score: –6–6)

At a score of 1–1 in a 7-point match (as shown above), Blue wins the (non-doublet) opening roll and makes a play. White (foolishly) doubles, rolls and hits a blot. Blue, back on roll, is too good to redouble, according to XGR++ evaluation.

What is Blue's play, and what is White's play?

If you believe you've found the solution, please submit it to me by e-mail (found by clicking on "View User Profiles" tab above). If you just have questions (or non-spoiler comments), please post in the normal way.

Nack

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