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Weak v. Strong revisited

Posted By: Keene
Date: Monday, 1 December 2008, at 4:24 p.m.

In Response To: Weak v. Strong revisited (Coolrey)

Regarding the correct cube action - I am much less sure of the redouble, certain its a take. A lot of your misses will result in white being able to safety something. And even if hit, its not the end for white, as he gets chances to anchor up with a whole chunk of checkers already borne off. I will go with NRD/Take here. Although its marginal, and I also have been trained by GNU here, rather than extensive rollouts of these types of positions. I do know that GNU overestimates these positions, but have never bothered to try and correct it.

Against anyone who I think may get the take/pass decision wrong, I will redouble anyway. So, my typical online opponent will get a reship. And in most cases I expect them to pass too.

So, Keene's answer - Technical NRD/T, Keene's practical play, RD/T.

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