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Snowie Rollout

Posted By: Stick
Date: Wednesday, 27 September 2006, at 4:14 a.m.

In Response To: New Ideas Revisited #13 (Stick)

Kit chose hitting two as the best play and the rollout clearly shows it's simply too close to call. I personally preferred making the defensive five point and bringing down the last builder from the midpoint duplicating my opponent's fours. (fours to anchor up, fours to hit) Kit's play does gain tempo but I feel with the other play there is no need for a tempo gain, there is a lot of game left to play and we have a solid position. This position is a standard gammons won v. gammons lost problem since there's only a slight edge in games won going to my play of choice.

Snowie4 Professional Edition Version 4.7.1 HTML Export

Stick (Green) vs. (White)
Money session. Score Green-White: 0-0




Pip: 155
Game 1
Money session

Green-White:
Score 0-0
Pip: 174
#PlyMoveEquity
1Rbar/21 13/5*/1* 0.119
   95% confidence interval:
- money cubeless eq.: 0.090 ±0.007.
Rollout settings:
Full rollout,
5184 games (equiv. 143273 games),
played 3-ply (precise),
random seed, with race database.
2Rbar/21 24/20(2) 13/9 0.118 (-0.001)
   95% confidence interval:
- money cubeless eq.: 0.087 ±0.007.
Rollout settings:
Full rollout,
5184 games (equiv. 144026 games),
played 3-ply (precise),
random seed, with race database.

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