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Defending against a Backgame

Posted By: Peter Edwards
Date: Friday, 6 February 2009, at 3:31 p.m.

The score (after 0 games) is: Gnu 0, Peter 0

Peter to play 31

I instinctively played 31: 10/9 4/1, but that wasn't best. Ploughing through the immediate shots now versus the shots I would leave after Gnu's play, I can see why. I would never get this right over the board. Anybody got any tips as to how to tackle this sort of position in live play?

Gnu156


 '2X '2X2X2X1X ' ' '1X '

2O2O2X4O3X3O '2O1O1O ' '

Peter75

Position ID: ZlsI4Ayb56wAAA Match ID: QYkFAAAAAAAA

• Peter moves 10/7 9/8

Messages In This Thread

 

# Ply Move Equity
1 R 10/7 9/8 +0.052
0.5440.2290.003-0.4560.0640.002 +0.253 +0.052
0.0020.0020.001-0.0020.0020.000 0.005 0.008
Full cubeful rollout with var.redn.
684 games, Mersenne Twister dice gen. with seed 816746332 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 10/9 4/1 +0.029 ( -0.023)
0.5360.2150.002-0.4640.0680.002 +0.220 +0.029
0.0020.0020.000-0.0020.0020.000 0.005 0.008
Full cubeful rollout with var.redn.
684 games, Mersenne Twister dice gen. with seed 816746332 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
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