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SHG Dice Revisited - Fixed?

Posted By: Michael Petch
Date: Saturday, 3 October 2009, at 7:33 a.m.


On October 1st Jim Borror (SHG's developer) and I spoke for some time. Shortly afterward he had a new release of software deployed for test purposes to 2 rooms (for limited testing) for the morning of Oct 2nd. The rooms on SHG were social room called "Lagoon" and the room "Backgammon Test Room 1". Thanks to Barb at SHG for helping me with the social room "issue" that arose while I was capturing logs.

On October 2nd I played in and watched a number of matches with just under 26000 rolls yielding the Double/NonDouble results below. All it shows is that there is a marked imrpovement toward staitsical norms for a high level observation involving the Doubles overall. Watching the matches things seemed reasonably random )I didn't see 50 double 6's in a row ;-) )

 

Rolls 11 759 2.94906%
Rolls 12 1415 5.49792%
Rolls 13 1431 5.56009%
Rolls 14 1412 5.48626%
Rolls 15 1422 5.52512%
Rolls 16 1442 5.60283%
Rolls 22 713 2.77033%
Rolls 23 1408 5.47072%
Rolls 24 1434 5.57174%
Rolls 25 1489 5.78545%
Rolls 26 1386 5.38524%
Rolls 33 672 2.61103%
Rolls 34 1406 5.46295%
Rolls 35 1401 5.44352%
Rolls 36 1427 5.54455%
Rolls 44 721 2.80141%
Rolls 45 1440 5.59506%
Rolls 46 1473 5.72328%
Rolls 55 695 2.70039%
Rolls 56 1491 5.79322%
Rolls 66 700 2.71982%
# Rolls: 25737
# Doubles: 4260
% of Doubles: 16.552
# Non-Doubles: 21477
% of Non-Dubs: 83.448
Avg Pipcount: 8.15301
 

The actual matches can be found here (They exclude rolls in games with illegal moves, and exclude the first roll of each game): newrnd25k.tar.gz








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