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Backgame rollout

Posted By: Matt Cohn-Geier
Date: Friday, 11 May 2007, at 4:23 a.m.

Didn't particularly want to start a new thread, but the one thing I dislike about the interface is that threads with activity tend to get buried after awhile. Rebooted about halfway through. That delayed things a bit. Didn't rollout 6/5 4/1*, although that may rollout as the best of the bunch.

Move number 12: Blue to play 11

White102


3O4O2X2X3X2X3X2X ' ' ' '

1X3O2O2O '1O ' ' ' ' ' '

Blue190

Position ID: bLcbACBuEwDAOw Match ID: UYkEANAByAAA

• Blue moves 24/23 6/4 2/1*

# Ply Move Equity
1 R 24/23 6/5 4/3 2/1* -1.322
0.1580.0000.000-0.8420.5770.134 -1.395 -1.322
0.0030.0000.000-0.0030.0030.003 0.008 0.010
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]
2 R 6/3 4/3 -1.325 ( -0.003)
0.1410.0000.000-0.8590.5490.117 -1.383 -1.325
0.0030.0000.000-0.0030.0030.002 0.007 0.008
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]
3 R 24/23 6/4 2/1* -1.352 ( -0.030)
0.1370.0010.000-0.8630.5780.113 -1.417 -1.352
0.0030.0000.000-0.0030.0030.003 0.007 0.010
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]
4 R 24/23 6/3 -1.365 ( -0.043)
0.1240.0010.000-0.8760.5640.104 -1.420 -1.365
0.0020.0000.000-0.0020.0030.002 0.006 0.008
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]
5 R 6/4 2/1*(2) -1.388 ( -0.065)
0.1210.0000.000-0.8790.5700.113 -1.439 -1.388
0.0020.0000.000-0.0020.0030.003 0.007 0.008
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]
6 R 6/2 -1.390 ( -0.068)
0.1120.0010.000-0.8880.5600.102 -1.438 -1.390
0.0020.0000.000-0.0020.0030.002 0.007 0.008
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 1058277318 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 5.5 (min. 648 games)
Play: grandmaster 3-ply cubeful prune [grandmaster]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
keep the first 0 2-ply moves and up to 2 more moves within equity 0.04
Cube: 3-ply cubeful prune [grandmaster]

 

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